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nakigara's Comments

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Water Knight 2

Play Water Knight 2

May. 14, 2014

Rating: 3

annoying intro sounds/music, annoying in game ads, and not terribly interesting gameplay on top of that...

Decision:Medieval

Play Decision:Medieval

May. 10, 2014

Rating: 3

nice. The medieval theme fits really well for this (perhaps better then the previous modern settings...). Only suggestions I would add is to have more crates found in the early levels, and to have some way of getting gold aside from grinding (maybe have mines produce crates and gold, each of which is independantly upgradeable?) Good job overall.

Strike Force Heroes 2

Play Strike Force Heroes 2

May. 09, 2014

Rating: -3

really laggy (even with everything set to low/none) - I'm getting close to a full second delay twixt clicking a button and jumping/shooting. That, combined with having enemies that can 1-shot me camping my respawn makes it a bit frustrating...

The Visitor: Massacre at Camp Happy

Play The Visitor: Massacre at Camp Happy

May. 01, 2014

Rating: 6

nice concept, but it gets frustrating when you get a level where you have to repeatedly pass a bottleneck with critters that knock you into a chasm (so you don't even leave healing items behind), and the prey keeps it's back to a wall/chasm/river.

Continuity

Play Continuity

Apr. 30, 2014

Rating: 1

nice. simple controls/mechanics, but requires a decent bit of thought.

Heroes of Mangara: The Frost Crown

Play Heroes of Mangara: The Frost Crown

Apr. 26, 2014

Rating: 3

would be nice to have a hotkey for spells - you can pause the game to place towers/heroes or change the spell book page. Setting the page hotkeys to the four spells on a page would be a nice improvement. Also, creeps should remain killable so long as they are at least partially visible on the screen.

Air Pressure

Play Air Pressure

Apr. 21, 2014

Rating: 3

pretty heavy and dark, with a veneer of cute. well done...

Apokalyx

Play Apokalyx

Apr. 20, 2014

Rating: 0

something about the % is a bit off...

Fishy Waters

Play Fishy Waters

Apr. 13, 2014

Rating: 0

cute, amusing game. could do with a brief instruction page at the beginning, but easy enough to figure out as is.

Collapse It

Play Collapse It

Apr. 09, 2014

Rating: 1

fairly amusing, not sure if there is much replay value (but that's true of most games on this site). Only complaint is it seems like deaths only come from 'impacts', and not from crushing - people will die just from falling over, but if they are trapped under a large block, as long as it creeps towards them, it won't kill them regardless of how big it is. minor quibble...

Hands of War Tower Defense

Play Hands of War Tower Defense

Feb. 28, 2014

Rating: -4

Something with the targeting is a bit off, I frequently see my units missing (non-acrobatic enemies) targets, especially if they are just rounding a corner, or at really long range. This makes a certain amount of range increase actually detrimental, as the unit keeps firing at (and missing) the same target, while several others slip by...

Cover Orange 2

Play Cover Orange 2

Feb. 26, 2014

Rating: 1

okay concept, but too much randomness in how things react, while requiring too much precision placement and timing on the part of the player. 25 is ridiculous

Brave Tales

Play Brave Tales

Feb. 19, 2014

Rating: 2

so, I've tried this game for a few days... Initially, I kinda liked it, but then I hit a point where I didn't have enough whatever to continue the campaign quests, or to craft/combine any items/runes/whatever. But I'm far too weak to do any of the quests to gain supplies or whatever. So I wait till rollaround, waste my supplies getting killed on a campaign quest beyond my limits (or maybe craft an item or two...). Not exactly enticing. kinda curious how you managed to actually get folk to hang around long enough to complete the game...

Vertical Drop Heroes HD HTML5

Play Vertical Drop Heroes HD HTML5

Feb. 07, 2014

Rating: 1

I tend to get a bit happy when I see a new nerdook game. This one looks like it could be pretty amusing, but it keeps freezing up my browser for a minute or two. not a big deal if I'm just walking, but if I'm trying to steer mid-jump or am in a fight, it's a bit frustrating.

Developer response from nerdook

it's coded in HTML5, is why. No worries, normal Flash service will resume once this game is finally complete!

Sentry Knight

Play Sentry Knight

Jan. 13, 2014

Rating: 0

It could really use some explanation. I'm uncertain what I need to get most of the skills/spells, and there isn't anything (tutorial, stated prereqs, etc.) that explains this. Also, would be better if there was a list of commands/keys, how to set spells, etc., so we didn't have to try and figure it out while playing...

Deadly Road Trip

Play Deadly Road Trip

Dec. 13, 2013

Rating: 1

amusing game, but I feel that the fuel bit is frustratingly unbalanced. Early on, fuel is the limiting stat, and it seems impossible to get without killing something (which is compounded due to it being difficult to kill something with that little fuel). Later on, you can kill so many things so easily (and with a high drop-rate), that fuel becomes a complete non-issue.

Miami Shark

Play Miami Shark

Dec. 07, 2013

Rating: 21

seriously needs a mute button

Zombo Buster

Play Zombo Buster

Sep. 19, 2013

Rating: 2

I understand that the dev doesn't have control over the Game Ark intro, but if you could pass along that most of the kong players find it highly annoying, maybe they will get the message. People are not going to keep playing Game Ark games after that intro. :(

Bubble Sky

Play Bubble Sky

Mar. 04, 2013

Rating: 1

If you've ever even been questioned about being color blind, don't bother with this game. there is at lest 3-4 pairs of 'colors' that are completely indistinguishable from each other. Most games also have some sort of pattern difference, so while it's harder, it's at least possible for us to tell one blue from another

Gibbets 3

Play Gibbets 3

Apr. 21, 2012

Rating: 2

ok game, until you get to those shots where a pixel or two means the difference twixt making a shot or not. and, HEY, TIME LIMIT YEAH! difficulty is better when it is due to challenges relating to actual thinking/problem solving, as opposed to matching the exact criteria (down to the pixel) of the game designer... (perfectly fine to have incidents like this in a game, but they should be restricted to top-end levels, or bonus material, etc.)

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