Is there a way to quit infinity tower? I'm stuck with one remaining character fighting a treefolk, and we both regenerate more then we get damaged. I can't seem to use the "escape" option... Guess I just have to reload and start again from a prior save...
I'm having trouble saving my game - whenever I restart my computer, there is not option to continue saved game. I'm using privacy badger on chrome on linux mint, and I've got this site cleared to save cookies, is there something else I should be doing?
I like the game so far, but it's too time intensive to start over every day. :(
The save files are stored in browser cache, be sure to check and make sure they aren't being deleted on closing the browser. If this persists lmk and we will work it out.
the arena ranking system is borked.
If I play normally, I end up in tier 10-12, and it takes me 10-20 combats to hit the 3-win daily, most of which are immediate concessions.
It often takes less time for me to initiate and immediately concede matches until I drop down to tier 15, and then win three, then it does to play in good faith and win three. And considering when I'm playing in good faith, almost all my "wins" are other people immediately conceding, I suspect I may not be the only person trying to work around this issue.
so, I'm enjoying the game quite a bit, but still find the character selection screen rather frustrating. Is there any possibility of leaving the characters skill/ability-free, and just starting with a point in each? I don't think starting equipment is much of an issue, but it's frustrating to see characters that would make a great fighter, but have earth magic, or vice-versa. (but seriously great game, and I appreciate that you've been responding to comments and making updates) :)
Thank you for your feedback! It's a good ideas. We initially designed to have random choise of random generated characters, but then we added reroll button and changed stats generation to make it less random.
I like that you have the symbols in the tiles to distinguish them for those of us who aren't good with colors, but could you also place them on the gems up top, and maybe on the monster cards as well? I can easily pick a matching set, but I've no clue if it will do full or no damage...
There should be some way to prioritize certain targets - either the closest to the base, the strongest, the weakest, etc. As it is now, it's really frustrating - a tower will frequently ignore a near dead dino about to hit the base, and instead shoot at one that still has most of the path yet to go...
What's the point of leveling the resource towers? A second one collects +15 about half as fast as a first level one collects +8. The overall collection rate should increase, not decrease. :/
non-intuitive controls, no instructions, no tutorial, and no obvious key/button combo seems to do anything - is the game not working on my system, is it bugged, or is it just unplayable?
I can't make any sense of the armpit mini game...
Please use something other then just red/green - either use a different color scheme, or add in some other indicator, or something.
red/green colorblind isn't uncommon, and it makes things like this pretty much impossible...
I really like this series. Usually I get frustrated with the point/click games, as they can be completely nonsensical about their solutions to problems. This series manages to be challenging, have a weird/creepy atmosphere, but still have puzzles that make sense.
Not a fan of the superquick timer on the last level; slowing it down, or basing it on clicks instead of absolute time, or not starting it until a certain point might make it more reasonable.
It would be nice to be able to select a lower level on an upgrade, or be able to respec. I made the mistake of buying a few levels of movement speed, and now I can't play it anymore :(
The game is just too unbalanced at the high end... the weapons don't get that much better, and they are more then offset by the progressively higher reload times. The weapon selection system is pretty much useless, and the upgrades stop several levels/waves too early, and there is a ridiculous amount of lag on top of it. If these are fixed, could be a pretty entertaining game, as it is, it's just too frustrating.
I like the game, but I keep getting disconnected/timing out of something close to 1/2 the combats, which gets really frustrating. It's worse then losing, since when you lose, you still get some exp/loot. If this would happen less frequently, I would definitely rate higher, as it is, most of the time I spend on the game is currently wasted, as I get part way through a battle, and have to reload, and gain nothing...
Really liking this. The only criticism I have is that scrolling through inventories can be a bit difficult, sometimes I scroll, sometimes I use/buy/equip the item. Maybe put a separate scroll bar or arrows on the bottom? Great job overall.
The save files are stored in browser cache, be sure to check and make sure they aren't being deleted on closing the browser. If this persists lmk and we will work it out.