i like the gradual progression of speed increases, but then when you finally make a mistake. Your speed drops all the way down when you restart. However the speed drop once you are moving at the speeds you obtain past gate 3 is too great. I recommend that you drop speed by a set amount every time you reset and only increase it again once you have traveled the appropriate distance. Allowing those who can handle a higher pace to stay at that pace and more easily adjust when pace increases again. After i have a good run it takes me several round of mistiming things to get used to the slower pace. Only to have another good round and repeat the process.
i hit the word limit so i had to post again for the rest
also crafting would be a nice skill to have where in you can take 2 items of the same type with different rank and combine them to get the enchantments of both resulting in a higher rank item with cases where you combine Basic with anything else you could reset or perhaps just lower counter for enchanting essentially sacrificing one item to allow yourself a greater chance to make something else stronger then with cases where you would end up with a item beyond legendary it drops some at random, highest, or lowest valued enchantment with this changing as you level passive skill then make it so when you combine 2 items of same type and same rank it makes similar changes to base stats of items
you have blacksmithing that raises different stats based on what you are upgrading with rings and necklaces having only the enchantments upgraded why not add a second skill called enchanting that lets you raise the value of the enchantments possible have it work so failure rather then destroying item it destroys one of the enchantments on it essentially dropping it down a rank so on failure Legend goes to Epic and so on until you only have a Basic item which enchantment is destroyed could start at most valuable then become random next least valuable at max passive skill then make enchanting success rate higher on items that have been raised more with blacksmithing then they have been with enchanting using the logic that higher quality items can withstand stronger enchantments
i only got boy kids the first time i try so when my women died i had to reset second try i finished but its kind of boring its like the built the frame work for the game and then released what they were using to test the code as they wrote it without adding any content