I like how you guys miss the most important part about how to pass the "instantly killing falling stones" as you put it... the sound of the BELL is what indicate when to go, it shozld be obvious if you just stay and watch it's pattern... after you hear the BELL, there's your only one chance to go through. :-) Press + so everybody can see.
ZevVeli, you rant about games with the label 'Art' suggesting deep meanings, but look at yourself - commenting for a barebone, simple flash like that, you pulled out 'existentialism', 'God', 'post-WWI era', 'nihilistic views' and 'romantic period'... you're nothing more but a parody of yourself. Pathetic.
I like the misunderstanding as most of you guys talking about "his inner gamer", he dream about his computer games, or he played too much online computer game so an another gamer killing him... it's nothing to do about "too much playing"... it's about your decision to follow orders, to torture him further while he ask and beg you to not. You could simply leave him alone.
Great game, but please, just adding quotes and having a dark theme won't make this game philosophical. Facing death, or talkin about death is not equal anything deep or meaningful, just saying. 4/5 because that 'kitsch' attitude.
While it's far from perfect or serious in quality, there's something touching with that childish approach. Not an art game I prefer or like with heart, but an art game what I can respect. 5/5
The "twist" was too obvious, and the whole game feels only like a proof of a concept, but considering that it made during only 2 day, I think it's ok. 3/5
Like how I only wanted to play 5 minutes with it... at the first fall, I was far from amazed, but those little steps you built up "his" world, is really somethign unique. 5/5
You guys keep asking for ability to ERASE, can't you see that the game's only difficulty comes from the fact, that you have to plan where and when you draw? Anyone who cry for erasing to lines have to be retarded, or someone who seek cheap badges. Pathetic.
To the creator of the game, you still have to consider two point: 1) You give too much sugar to work with, no real challenge here... for each and every cup, you should give between 120-130 unit of sugar... so, for example, 240 for 2 cup, 360 for 3, etc... having thousands unit of sugar for a single cup is only suitable for people who don't want actual challenge, only FREE badge. Seriously, thousands of sugar for a single cup? And no, it's not only about the first level. 2) Wrong colour of sugar should increase back a cup's number, so you can't be so reckless, we don't really feel urge to be careful really.
Not sure if you should consider it to be a puzzle game, I mean, you just have to match the same patterns, not a real challange... unless you're deaf of course
someone said the game is "original"... you have to be a newbie at Kongregate (or even with flash games) to miss one of the thousand games which play around changing game rules and/or conditions... good game, good quality, but original? NO.
I can't even count how much game you stolen ideas from... The Company of myself, Tealy and Orangey... The only excuse is that at least you put effort into the graphics and the overall ambient is nice, just shame for being an extensive copycat. 2/5
I don't even know what "Tealy and Orangey" is :) Company of Myself was a huge ispiration of course. The general mood coul be similar at the beginning, but have you played till the end? :)
I don't even know what "Tealy and Orangey" is :) Company of Myself was a huge ispiration of course. The general mood coul be similar at the beginning, but have you played till the end? :)