I'm done with the game after half an hour. I didn't finish the game, I'm just done playing. Just like with most Flash tower defense games, the first few waves are really easy and boring while later waves just go through all your "towers" like it's nothing. Enemies have different strengths and weaknesses, which means there's no real strategy because you need to use all different types anyway.
@mosmak: easy badge is harder than medium badge? I got 4 critical strikes after 1 quest and I need 9 more quests for the medium badge. Upgrade your critical strike chance. Otherwise you'll never get a critical strike.
Why do we play Flash or HTML5 games? Because they are free. And this game is of course free. But it has "micro" transactions which include $20 for a single (legendary) hero. At that point, why not buy a whole game? To upgrade heroes, you need copies/duplicates. Or at least for my common and rare heroes. Would you need to keep pulling/buying the same legendary in order to upgrade him? Free to play games start free, but eventually get way more expensive than any paid game IF you choose to spend a lot of money on it, while the core gameplay doesn't really change that much. It still has the quality of a free game. It's decent, but the progression is arbitrary slow because it's P2W. Just buy a balanced game with decent progression.
I upgraded full screen yet it didn't work. There are a few Flash games with full screen on Kongregate. Not many though. Shop Heroes has full screen for example.
Please increase the inventory limit. I bought 4 inventory upgrades (with free shards) and they only add 25 each for shards worth $6-8 per upgrade if I remember correctly. The base storage is 100. There are over 200 epics and legendaries, so you can't even collect all of them, let alone many duplicates. I think that Animation Throwdown has a limit of about 500 by default. So much better. I want to buy 10 packs after 10 packs without constantly vaporizing cards if I'm even able to because I don't really want to vaporize epics. Prove you're ethical and remove all inventory limits and also give back the paid shards. People will just spend them on cards. There are plenty of cards to buy anyway. It's not like they get any money back.
This game is just trial and error. Not fun at all. Spending money on this game is completely absurd. This is not a game to return to day after day even though it wants to be.
I started the game today and got 268 trillion coins. Easily enough for 3 new crusaders at 450 billion, 4 trillion and 36 trillion. I thought it was going to take super long to earn enough, but it continues without even having the game open.
I played this game for over 2 hours today and only have 14 crusaders. No way that badge should be medium. The cost of each crusader skyrockets every time. I wonder how expensive the 20th is.
The auto battle counter sometimes jumps to the max number. I wanted to select 4 battles, but it jumped to 8. I only needed 4 battles to finish mastery 7. I wanted to finish mastery 7 on 2 levels instead of 1.
Reloading causes a whole clip to be thrown away instead of subtracting the right amount of bullets from your total ammo. For example with a clip size of 10, shoot once and reload and you lose 10 rounds.
Just upgrade Light String Minigun to max. 2500 damage per second. It's way stronger than the MissileToe Launcher with 300 damage per second. I'll give it 3 stars because it's just way too easy, but it has 12 levels and upgrades, so it's not 2 stars.
It all boils down to upgrading the damage until you can kill the previous enemy in one hit, so it gives more money per second and then after upgrading the damage some more, the current enemy gives more money per second and after a while, the next enemy gives more damage per second until the current enemy can be killed in one hit. Also upgrading the launching power every new enemy in order to being able to hit him or hit him faster. I've wasted almost 50 minutes on this game and it hurts my finger. At least pressing space is way better than clicking the left mouse button. It's not like clicking/pressing makes the game more fun though. You might as well turn auto-fire into firing rate and remove max shots, which should just be determined by the firing rate. Also show how many hits it takes to kill an enemy.
I beat level 4 in Science Fiction. It took me a total of 26 minutes to get the easy badge. It really depends on when you unlock a level 4. Maybe you can do some tricks in an early level to unlock a level 4 earlier. I have 65 stars. Maybe you could get the easy badge and only have 20 stars for example.