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navysealltblue's Comments

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Beehive Blitz

Play Beehive Blitz

Mar. 02, 2018

Rating: 1

A couple of controls issues, but otherwise, gameplay is solid. Since there is no benefit to moving the tableau around, just make double click to move item onto existing number on tab. and just make one keyboard button for "move top card from draw to tab." and one for "from reserve to tab." Really entertaining solitaire variant. Did you make it up or does it go by a different name?

Developer response from MrFizzyCool

Thanks for the ideas. I found this variant in a collection of solitaire games (Python Solitaire I think).

Let's Keep Trying

Play Let's Keep Trying

Jul. 13, 2017

Rating: 5

Neat concept. If you can, make it so that you unlock the next step by failing at after a progress point. Otherwise, failing to jump at the first cliff advances the story. I mean, maybe that is intentional, but it seems more powerful to me to make it so that failure at a new spot results in new success. Failure at an old spot shouldn't result in new success.

Forest Grow

Play Forest Grow

Jun. 28, 2017

Rating: 1

Not an original concept, but the artwork was great and the music really gave the game such a peaceful, relaxing feel. An amazing recreation of an old puzzler.

Ingots

Play Ingots

Mar. 01, 2017

Rating: 0

Can we get keyboard shortcuts to switch tools? ie 1 for the hammer, 2 for the broom, and 3 for the flame?

Chromatique

Play Chromatique

Dec. 08, 2016

Rating: 3

@AlternativeCtrls: Great update. I'm quite pleased. Hope others get to play and enjoy this as much as I am.

Chromatique

Play Chromatique

Dec. 05, 2016

Rating: 2

Once again, a lack of rules issue... (or maybe a bug?) Randomly when I place pieces the adjacent pieces switch to it.

Chromatique

Play Chromatique

Dec. 05, 2016

Rating: 2

Update: I'm now having this game run at 100% cpu (all cores). And some new piece showed up that I don't know what it is, and I can't seem to slide any of my pieces anymore. To my previous statement, instructions and cpu usage reduction are paramount to improving this game.

Chromatique

Play Chromatique

Dec. 05, 2016

Rating: 3

Very fun puzzler. Would be better with an in game tutorial/instruction manual. Introduce what new pieces are so I don't have to guess what hollow blocks, or blocks with edges blocked mean, rather than guessing. Game supremely lags out when I try to drag rotate a row/column. Also, stack overflow when I lost the game. Otherwise, a great puzzler. Looking forward to seeing an improved version.

Code Blaster

Play Code Blaster

Mar. 16, 2016

Rating: 17

An entertaining mastermind clone.

Developer response from ExperaGameStudio

To be honest, we were inspired by a child game - in our country we call it "stick and ball". We're glad you find it entertaining, though. :) Thank you and keep having fun!

Tilit

Play Tilit

Jan. 26, 2016

Rating: 4

Great puzzle game and thanks for including a color blind mode.

CiggbitCembly

Play CiggbitCembly

Jan. 22, 2016

Rating: 0

If you have a way of storing the top programs in terms of both style and ticks... I'd love to have a means of viewing the top solutions. for the few where another user has edged me out :P

Developer response from hercludes

I have no idea how to implement such a thing. I also don't want high scores to be ruined by people copy/pasting the best solutions. Often if you ask a person for what they did though, they will give you a hint. Right now it's all about storing temporary values into the code itself using self-modifying code so that you can avoid using MOV. Looking at your scores though, it looks like you already know this :)

The Orcs Crusade

Play The Orcs Crusade

Nov. 24, 2015

Rating: 13

Rehash on a common game type and mechanics. My short gameplay didn't yield much noteworthy as far as distinguishing features are concerned. Biggest gripe is that the game design made the units and towers so tiny that I can barely see them. If you have a common game mechanic and everything is so-so, you should be setting yourself apart with graphics, at minimum. Overall, decent execution, but kinda boring because it's nothing special.

50 years (graphical)

Play 50 years (graphical)

Jul. 30, 2015

Rating: 0

I keep running into an issue where the tooltip descriptions disappear and come back a while later. Very hard to play this game without descriptions for buttons. Great otherwise.

Mine Upgrade

Play Mine Upgrade

Jul. 15, 2015

Rating: 1

I suspect that your "autosell not paying out" bug is due to a race condition between the depositors (producers) of the stone and the autosell as a consumer of the stone. See if adding in a little synchronization protection in the form of a mutex works to clean it up

SuperMechs

Play SuperMechs

Jul. 07, 2015

Rating: 2

Apparently, there is a mute, but it is only accessible when you click the gear during a battle

Node Garden

Play Node Garden

Jun. 12, 2015

Rating: -1

Interesting game and levels, but AI leaves much to be desired.

Cube Escape: Seasons

Play Cube Escape: Seasons

May. 12, 2015

Rating: 6

Could be a good game... but holy cow, eat my cpu why don't ya? quality modes would be nice. Your fancy visual effects tank my machine.

Fill the bar

Play Fill the bar

Mar. 13, 2015

Rating: 2

Spoiler/Feature Request: Once I've broken the rules and hit the 's' key, it would be nice to be able to lock back into the terminal the way it was before I hit the 's' key.

SpaceCube Arena

Play SpaceCube Arena

Mar. 07, 2015

Rating: 3

Honestly, trying to play this against myself was a little difficult, so I'd like to see a mode where you can battle AI for single player, and would even love to see you add an online multiplayer down the line. This game has so much potential. Your work thusfar as been great. Keep up the good job.

Zombie Payback

Play Zombie Payback

Dec. 28, 2014

Rating: 1

I have to re-mute the game after each time I die?

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