Definitely a pro strat :) I couldn't figure out if Whirlwind or Judgment is best to spam in that scenario but either way, endgame speedruns are certainly dominated by maxing int!
3 things I like about Feudalism 3. 1.) The buying and recruiting system is improved. No need to dragging like 1 and 2.) However, cannot choose the amount to sell(must sell all). 2.) Now can put 2 or 3 runes on weapons, and even armor.3. Guns, Lots of guns. *But still, the game is a mess. I cant see what happens in the battlefield, so Melee heroes are less useful. Especially my troops always in my way. Besides that, my troops are somehow too weak. Most of the battle ends with only my imbalance hero. **P/s: Snake bane ranged hero with a fully upgraded M60 with bloody runes and other suitable runes, combined with Desperado(against crowd), Killing streak, Rapid fire (Against single enemy) and Toxic skill(to enable atk absorb health) can dominate any battle, including a 5 star city army on its own. Except the villian.
The games get VERY BUGGY when I facing the ultimate villain(is that Sephiroth?). When I die, even I revive immediately, then I die even the villain didnt attack me. Besides that, when I flee from the battle and go back to town, all the people become black like I pause the game.
Definitely a pro strat :) I couldn't figure out if Whirlwind or Judgment is best to spam in that scenario but either way, endgame speedruns are certainly dominated by maxing int!