As the game itself, the map pack is mind-numbingly addictive. Quite literally - can't even tell whether that's good or bad. All I know is that I won't get any more work done...
Note that while it can be at times a bit challenging, once you get to know the game well enough, every situation can be turned into a stalemate - and the player is the only thing with a brain within miles of Creeper World. Thus, the only thing you can lose after at most two tries is time.
Not a new concept, and quite a bit on the easy (and linear, and short...) side, but the execution is very good. Catchy music, too. Just fix those numbers on the level select screen?
Pretty good, with an interesting style, but short; and the note on not being able to leave a crime scene without all the clues is true only for the first scene. Not a complicated plot, but I really liked how you had to link the clues yourself, so that it's neither the protagonist explaining things you've no idea about OR acting like an idiot.
I find most of the concept to be illogical, and not in the sense of being crazy - just inconsistent and broken; the whole "purpose" is to follow strange tasks... OK, fair enough. But most of them involve destruction of private and public property, and MURDER. A person running around, breaking stuff and killing people because "it makes sense" to him is NOT amusing. It's either offensive or horrifying - vide the Joker. To top it all off, the whole gameplay is walking arround and holding down space; this kind of thing could pass as a playable game maybe five years ago, but not now.
Max difficulty (10). UI-70s remix of Phantom Ensemble (http://www.youtube.com/watch?v=menZlGy6kKE). 19 hits taken, no death. Conclusion: too easy, needs more bullets. Compare: http://www.youtube.com/watch?v=tfaMe5dMnbg&t=4m15s. And no, not my recording, never got even close to that ;p. Anyway, fun game. Bonus points for allowing a gyrocopter piloted by a dude in a top hat, with a cat-operated gatling gun and swords attached.
Think it's been years since I saw a good game of this type. Rather funny, too. Didn't like achievements being required for upgrades, though - even if they did show how to effectively use spells...
The difficulty decrease made it possible to run through this on medium without much trouble. Little reason to keep multiple ship types once you get the final hull design, though I liked how it worked before that.
While I appreciate the System Shock references, the midpoint plot twist was obvious (hint: making the name of an up-to-then secondary character the TITLE OF THE GAME is usually a bad move), and the final twist, while being part of a typical plot that's usually quite good... was an anticlimatic cliffhanger.
For to flash game standards, though, the whole game's pretty good.
Surprisingly playable... If you can ignore the horrible writing, horrible ortography, horrible grammar and the horrible jokes - where there ARE jokes. And quite bad graphics. And after battles the button has "new game" written on it.
I've no problems here, and I'm past almost half of the map. The single error I saw was a one of the buildings being called something else in the objectives; bar being called a hotel I think - picture was fine and could guess by it, though.
Quite a fun (and addictive) game.
A bit of your typical stuff - strategy with other game elements, ridiculous accents. Gameplay's fun, except for the part where the minigames aren't bonuses - they're required to get any sensible effects. It's also kinda hard to build formations, since larger ones don't exist and the game will just choose a smaller sub-formation. The campaign is just three maps - on the other hand the creators did their homework, both in history and english, a very nice break from the average flash game. Again, surprisingly fun and addictive.