Bucket is for only 3 biomes (ocean, lava, wasteland via the portal item), and is mainly for the uranium pickaxe. It'll make more sense as you unlock things.
This event needs some tweaking. Random button shouldn't just drop you into the bottom team every time. if you have to wait, 5 boss kill tasks are completely unreasonable. That's 15 hours of unskippable wait if you can't reasonably produce the picks (I have no clue if it's easier latergame). Beyond that, I guess it's largely fine but it feels geared to try and suck hard-earned runic from f2p players and not as a sort of "hey happy year times lets celebrate" thing
Prison world tip: max hammer upgrades before going nuts on size upgrades. After each size upgrade hammer all bricks before clicking to next size. Profit.
Pretty fun, everyone's complaining about the seed levels but that's just keeping basic 1, 2, 3 counts. It's the later paint levels where you have to go forward and then seemingly undo your work that are tough.
My greatest gripe about this game is how slow the progress is. It takes minutes to even make your first bit of progress which is not good for pulling people in. That starting part should definitely take less time, and explain more. Even worse, offline progress doesn't contribute anything towards quests, so i can't see this taking off as-is.
Suggestions:
-Offline progress towards quests
-Making starting off take significantly less time than it does because it's tedious and not... fun. I left it overnight and I'm only on the 4th armour with next to no visible progress to speak of.
Got 1st in the second try on track 1... the trick is to avoid jumps where you can, particularly that corner jump, and drift into the inside corners as much as possible.
First attempt victory, although I did only go for easy. Mongols by the way. Fun enough but the numbers get really high, really fast near the end and I found myself wishing I had bought more archers. Way more archers.
I have only two major gripes about this game. The first is about the cost of the shop items, which is WAY too high. It costs me $5000 for a common and I barely get $100 a run. Besides that not so small issue, the game is pretty fun. The second is the cost of spending kreds on the game compared to what it gives... but there's no real need to spend kreds, so it's not a major issue.
Sorry but the triangles need some kind of balancing so they don't cut you off entirely from being able to progress. If they move the wrong way you have zero chance to progress and so the entire level attempt is pointless. The game should not be that rng-dependent.
LOL, you make a good point. That was a bad animation choice.