dont use xz buttons, developer, unless xy will do the same. there are parts of the world where x and z are halfakeyboard afar from each other.
gives you quite a cramp
usually these kinds of games get the title "nice proof of concept, but where are the levels?" - but this one has indeed two levels that were not directly solvable by direct logic.
kudos.
5*
more levels please :)
sugoi!
a thousand points for the mute button!
very high visibility.
even my stupid head was able to see all the bullets. i really liked it.
hint: save money, get the "more money" gimmick, buy high stuff early on.
5star
quite amusing. indeed sometimes a bit random. would like more control over units, which sometimes have themselves killed 1 step away from an empty trench (go on you idiots!)
kudos for the mute button. mute button FTW!
okayish. quite entertaining. mildly challanging. was only able to win because the computer somehow thought it was not necessary to kill me off anymore...
strange way of winning. but not winning at all would have been quite frustrating.
nice how you need to think where you would like to go next to set your current direction. but how come the computer sometimes faces you front on, then gets reset but comes out ahead of you? feels like the box is cheating a bit
it takes some time to get into the game mechanics. a display of all the possible tiles would have accelerated that understanding.
in general, there are too many tiles which can go only in one way, which makes it really easy to solve the game starting from one point and then just putting all the other tiles in place according to the set ones.
which makes the hard badge impossible. you can just not play many of those levels. it is like level one all over again... after level one.
hint: if you get stuck, start a fresh.
1/5 :(