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neftalin's Comments

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Kaleidoscope Reef

Play Kaleidoscope Reef

Sep. 21, 2008

Rating: 0

nicely made but for children

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 20, 2008

Rating: 0

mute button FTW! dude, the computer does stupid things in normal mode. but writing "artificial un-intelligence" is very hard

Hexiom Connect

Play Hexiom Connect

Sep. 03, 2008

Rating: 0

BEHOLD! a mute button!

Arachnophilia

Play Arachnophilia

Sep. 03, 2008

Rating: 0

nice :)

Boombot

Play Boombot

Aug. 25, 2008

Rating: 0

i think there was a lot of luck involved in the way i became the BOOM KING! quite nice for an hour or so. i noticed there was a mute button. good! tho i had not used it.

Dog Eat Dog

Play Dog Eat Dog

Aug. 24, 2008

Rating: 0

mute button.... MUTE BUTTON!!! also: not so much long term fun that game

Epic war

Play Epic war

Aug. 23, 2008

Rating: 0

omg why is there no mute button? i cannot use my speakers while playing that game because of the incredible annoying battle sounds. DEVELOPERS GIVE US MUTE BUTTONS! please.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 11, 2008

Rating: 0

WUT? why did i insta die with the shuriken boss?! very badly written. there is no pause (not that i knew of) there is no back to main menu. you need to reload for everythimg. not nice.

ELEPHANT RAVE

Play ELEPHANT RAVE

Jul. 04, 2008

Rating: 0

full 5 points for acknowledging that the game is weird!

Mr. Bounce

Play Mr. Bounce

Jul. 04, 2008

Rating: 0

very nice. could not hear music, was in the office. kudos for MUTE button. slaps for missing quality settings. exploding rings lagged my boxors and reduced my controlability quite much.

- Music in Motion -

Play - Music in Motion -

Jun. 19, 2008

Rating: 0

crazily hectic. goodbye card.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

May. 24, 2008

Rating: 0

well made. funny game. normal is quite hard already. drytonic annihilation in the end is not really nice. leaves the game with a moral dillema.

Drone Wars

Play Drone Wars

May. 24, 2008

Rating: 0

nice and easy concept. not challenging enough. survival mode got REALLY boring after level 30. made it to 60, just let them die - could not be bothered. please make the screen bigger. you cannot seriously fight anything with that small box.

Sonny

Play Sonny

May. 12, 2008

Rating: -1

omg. the AI is the WORST! i have never seen such stupid and nonsensical decisionmaking since battlefield2, where the enemy was shooting at you from the front and your own tanks shot at you from behind. how can the healer decide, that it is better to do 60 damage on a 32000 hitpoint enemy then heal a teammate with only 4 lifepoints left?! takes ALL fun out of the game. i shall write to kongregate and ask for negative stars so i can give -6 of 5.

Chronotron

Play Chronotron

May. 12, 2008

Rating: 0

excellent concept. playing with time and all that. it seems to be very hard to come up with challanging levels tho =) meaning i found it quite easy. a fast forward button would be nice, so you do not have to wait around for ages if some instance was still standing on a button etc. i think none of the level (except 35) was made artificially hard by needing to be at the exact pixel at the exact frame and doing the exact keysequence. some games do that to raise the challange, but it is unfair. nice nice.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Apr. 23, 2008

Rating: 0

Why?

BoomsticK

Play BoomsticK

Apr. 16, 2008

Rating: 0

4/5 just because there was no save button. man. that game can suck time out of you. so no good that you cannot save :(

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 16, 2008

Rating: 0

level 8 is quite an unfair raise in difficulty. i had to try many times. maybe i just even won through a bug (where'd that natural gas come from all of a sudden?!). as they say: fix the bugs, balance a bit. nice game *then*

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 15, 2008

Rating: 0

dear developer. i beat your game by spamming. you should put some brain into your game to recognize that strategy and break it by being a bit less random.

MARDEK RPG: Chapter 1

Play MARDEK RPG: Chapter 1

Mar. 29, 2008

Rating: 0

the gui is a bit of a kludge. more shortcuts, more keys for things like backspace or escape for back buttons etc. nice dialogs reminds me quite of some final fantasy episode (5?)

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