hard mode is actually way easier than normal mode, if you change direction after ennemy shot. Like vicreo said: they shot where you are in normal mode, and where you will be if you follow the same direction in hard mode. So if you stop or change direction ennemy are really less dangerous.
Blitz damage malus doesn't reduce the damage on crits (it's still 20% total health + (base damage x blitz malus) (if i'm not wrong), and the speed combo chance emphasize really well with crits (several little hits which can crit).
With blitz lvl 1 you'll miss way more and have less attack in blitz stance, which means more chance to get hit (because hitting means the ennemy will lose more stamina based on damage, and low attack bonus will ennemy the first moves) so you'll loose health so stamina and loose the duel (each % health loss decrease total stamina by the same %). But with blitz maxed, you'll have better attack stat and hit, so better chance to attack first and hitting enemy, reducing his stamina a bit, or a lot if you roll a critic. With last update, it's way harder to get high lvl weapons so critic become even more relevent early game. When your base damage is 10k (for exemple) and your critics deals 250k damage, you don't really care to loose some % damage on your base attack.
But the stats boost of the blitz skill give you way more chance to win the duel.
it isn't weaker, base damage doesn't really matter, stats and crit are way more important (especially late game). If you cannot attack because your attack stat is too low or cannot hit because your hit stat is too low, having +10000% damage or -25% (blitz lvl 20) is the same. And blitz increase chance to proc speed which can make huge damage with critics (can OS with nice luck)
Hi, first up your game is really nice with great animations and good potential and it's your regular update make it promising.
However, although the past gold generation via selling was boring at long and certainly needed to be reworked, the new one seems a bit slow: the two awards who gave the massive bonus to gold generation (+10% selling price each) now only give +25% gold.
I would think you would increase (more?) the base gold reward from duels, but at least it make the two master skills now really usefull.
At personnal though, i'd love if you add some cosmetic personnalisation on gear, ennemies have several clothing and armours which could be nice to be able to wear. Having this old sweaty peasant clothing all game was a bit silly.
Continue the great work and thanks for your work.
Glad you like it! The change in gold was necessary for future content I have planned. And I do hope to add new or custom gear at some point but I have a lot of other work I want to do first so it has become a low priority, for now.
Last boss is really frustating with his random placement, and so damn tough.
Little Spoiler:
One point of armour after first health bar would have been nice.
it's only today after having finished this game for the third time that i discovered we can modify the stats of our virus (i though it was automatic...)... Silly of me.
How all do these papa games get badges and regular botd, they are so boorrrrriiiiinnnnggg seriously...
Please stop BOTD these games, these times it's one every two or three weeks.
Hi, i really like your game but i'm a bit disapointed with the yesterday patch : the highlight green on card is really too flashy/bright for me.
Am i the only disturbed by this?
To the developper:
I think a saw a little writing error on the description of the effect of the card "Palace of riches" (not the description on the card but the description shown when we put the mouse over it):
"is more temporaly more valuable when you have more gold than the ennemy", "more temporaly" seems wrong.
Anyway, thanks for this excellent game :)
Glad you like it! The change in gold was necessary for future content I have planned. And I do hope to add new or custom gear at some point but I have a lot of other work I want to do first so it has become a low priority, for now.