Also a possibility to "destroy" an upgrade (going back to +10 to +9 for exemple) could be good; i was once stuck without science buildings because i upgraded the first building one time to much (so i had to unfold) , and it can happen on the last buildings of each group.
An option to discover all system in one click could be nice: after many unfolds, having to click 70 times is a bit boring.
Same thing for investments upgrades, it's a bit long to upgrades all buildings several times after each new games.
i tried again, in fact i can have my normal wealth back when i purchase an upgrade (even unrelated to wealth), but i don't gain fund when the page isn't open: this is a strange bug.
You're saying offline funds gaining isn't working for you? **EDIT** I got hold of a game with this problem and took out the thing that was causing this. v0.2.1 should work fine for you, now.
I have a major issue, each time i refresh my wealth come back to 4.11xe25/s and my funds become 3.91xe30 although i had around 1xe30/s and e35 funds. But, my upgrades stays the same, so it's like my wealth generation diminush each time i make an upgrade then refresh.
I just lost my save so i loaded my save in one of my file, but something seems weird.
The first sreen doesn't say i have firstborn achievment but it is the is the same colour of precursor in settings so i don't know if i still have it.
The opening screen is static text. It isn't smart enough to know the difference between firstborn and not. It's meant to inform new players. Maybe I should put in a checkbox that makes it not show up after the first time you've read it. :)
They do different things for different kinds of investments. There are too many variations to discuss in a comment. I'll put some information in the wiki. Generally speaking, value chains apply a multiplier to either a dependent or a dependency. Network effects raise a the network root to the network level and use that to drive a multiplier. The thing that varies is what gets multiplied. Science tends to flow "up" the value chain, wealth flows down, availability effects are shared by all availability investments, identity effects are isolated on a per-investment basis.
In the beta, this should happen less frequently. It's out of my control how often the browser deletes a save file but making them smaller should help. hmnb is right about how to back up your game.
My game (and save 2 and 3) got deleted one more time but i didn't erase my cookies or something like that :(
Someone has a solution to get back my game, or avoid to lose my save?
It is impossible for me to control how your browser and the unity browser decide which files to keep around and which ones it deletes. The best bet is to regularly export and save the state of your game. PM me how much truth you lost and I'll send you a ticket that gets you back on your feet.
I played the game one week ago without problem, but now when i buy any item, the game freezes. I deleted all cookies and all, but i still cannot play.
Anyone has a solution?
This one is way easier than the first one: juste done it in one run by adapting gear to each different ennemy. But the storyline, craft and talent system is refreshing. Although i was surprised there are only 80 levels.
Good point.