This game is way too difficult, and is really padded. It'd be better to have more short games than this giant game that makes you hate having to jump through hoops.
That your games NEED a walkthrough every time (as opposed to just having one) really does denote a poor design. For example, if you don't know farenheit at all (most of the world only uses celcius) then you'd be completely screwed from the start. The only reason most people 'beat' your games are because they use the walkthrough. It's certainly the only way I've ever managed.
I hate these kinds of 'games' Oh no, the door is locked. Apparently from the outside because some idiot put the lock in backwards. Oh well, here's a window, apparently nobody can ever just casually break one of those. As for spending an hour typing in a stupidly long morse code message? Yeah, no, pass. Had to look it up in the walkthrough just to see what the thing you were supposed to type in was. How anyone was expected to figure that out, even with the stupid riddle, is beyond me. A much better version of this game? You wake up in a room, the door isn't locked, but there's something in front of it on the other side. You pick up the telegraph and throw it through the window. You crawl through. The end.
The music is good, but when you force tutorial choices on us instead of letting us decide then it really does take away from the game. Also, is part of the music based off the Kingdom Hearts theme? Sounds very similar.
I would love to see this game redone with either set things you can say (so you can actually get through this without having to cheat and use the comments) or actually use that cool gameplay thing and actually put in a ton more options. I literally spent twenty minutes typing things it didn't respond to before I looked up stuff that would work. It shouldn't be Vegas odds to beat a game without help. Unless your alone in Vegas.
There is a reason the Fallout games came with so much coding for diologue even though it had a point and click interaction. Just shy of everything I said, it didn't understand.