not much point in buying and upgrading anything beyond sand. i unlocked and upgraded stone to lvl 6 and the next lvl costs just above lvl 16 sand but will have far less output. why waste time spending massive amounts of $ on something thats really quite useless? i'm guessing it'll probably be about the same down to obsidian as well.
well this is...functioning properly. beyond that though, its pretty much nothing, and if marissasayshi sees this comment, the other comments here so far aren't hating in the slightest. if anything everyone who has commented so far is only pointing out the obvious. if this is the complete final version then tbh i'd say its a bit less lazy than any of those worthless idle game maker copycats who use that thing orteil made to churn out a steady flow of low quality trash. a bit less lazy but not by much considering the dev doesn't seem to be planning on updating it at all. also, Amishpark, using an auto clicker program/script isn't hacking, using something like cheat engine however can be considered hacking.
The reason I ended the development of this game is because i would like to make an RPG instead of work on this further. Plus this is just the final version of my first game.
there seems to be a small but noticeable lag spike every second. its easy to tell because every second all animations on the planet building screen will freeze for a moment every second. seems to affect the entire game too.
The game saves every second, along with leaderboard statistic checks, that's why. Probably should have an option to disable this auto-saving, or let the player modify the intervals.
I've played this game for hours on chrome/safari/firefox on both windows and mac. I've never experienced the kind of error you're talking about. Might be a video card thing? This game does use 3d models with relatively high polygon counts. But it's no Crysis...
also, is it me or does the slow skill actually slow down both the player AND enemy rather than just the enemy? far as i can tell my enemies speed is at 0% and the whole battle just slowed to a painfully slow crawl.
please fix the drop rate. i'm lvl 8 and all i've gotten is the first weapon (wooden stick) and enough materials to make leather armor+1. currently i have 122% drop rate and only 1 wood, 0 leather. that REALLY sucks.
when will people learn? posting demos on kong is a sure fire way to get mountains of complaints and/or hate. i mean, see who i referenced in my previous comment for proof of that.
aside from that sudden exp drop, the best method of progression seems to be reliant entirely on how much you raise your crit chance, %, and normal damage while completely ignoring idle damage since it'll never catch up.
i'm at the darkfire blob (not moving on for now due to the exp issue) and my stats are currently...
critchance: 65%, 10k% critPct, and my crit damage is currently 7, 672, 364 with idle damage at 131, 094 (102,261,134)
Because I switched it over to a child class of the abstract class BaseTurret, so I could give it upgrades. I forget to make sure you couldn't sell the player, though. Sorry about that. I fixed it. Thank you, please try it again if you didn't get a good experience the first time.
The reason I ended the development of this game is because i would like to make an RPG instead of work on this further. Plus this is just the final version of my first game.