Not bad at all. Some notes for improvement:
Please, more points/levels to upgrade all runes. It's very frustrating to have only few upgrades left and not be able to utilize them. :)
Pistol runes tree is fine. Shotguns tree is too big and disorganized, it would be nice if it also fit into the view without any movement around.
Option to craft multiple picks at once. Click to use 100+ diamonds is really boring.
Changing color of the button (or disabling it) for fully upgraded weapons could also be a nice addition to the UI.
Great game. I've definitely enjoyed it. Shame about unused materials I was saving (quartz, diamonds). And I didn't get the idea of growing dragons. Yeah, it's cool, but useless. But again, good job and great game. :)
Loved it! Factory Balls is one of the classics that never get old. Simple yet intriguing. This series standed out years ago. And still does. Especially now, when Kong is full of idle games and boring MMOs. Good job. :)
After each level I'm getting error message "out of webgl memory". And both achievements are broken. Only mission 1 counted towards badge progress. :( Great game otherwise. I love this series!
Thumbs up for skeleton snails. I can see some improvement in comparison with two previous installements. No minigames or Mrs. Snail. Good. But its way too easy. Almost stupid. No new exciting game mechanics or challenges alongside with lags and bugs are rendering this game kind of boring. Level design is not very innovative and secret stars aren't hidden at all. You don't really have to try to hard to find them all in few seconds. But I liked the fairy tales/medieval/vikings/horror theme. And I'm sorry but he final boss is a joke. I know that this isn't supposed to be some hardcore game but in first few installements I had at least some challenge. This whole game was just few clicks and the end. I like this series but some brainteaser would be nice. I believe it's really easy for kids too. You really need new engine and reboot this series with new game mechanics, lvl desing and environment.
OK, I have finished the game. I didn't have to use a single explosive the whole time. I have no idea what's the rage meter good for. It's placed really badly so I wasn't paying any atttention what's going on in the bottom part of the screen. Melee survivors are cool but also completely useless since the game is too easy and not a single zombie got throught my defences. So that's the third good for nothing feature. It's really repetitive and searching reminds me The Last Stand series. But don't get me wrong, it wasn't so bad. It just needs some polishing and it'll be quite a good game.
I really like Snail Bob series but I'm afraid it doesn't bring anything new anymore. It's the same old Bob with maybe two new features (ice cubes and wasp enemy I suppose). Try to consider focusing on puzzles insted of unnecessary minigames. I remember first two or three games. Still casual but some puzzles and necessity of good timing gave me hard time during few levels. This one is fun but too close to boredom because you don't have to pay attention just click, click, click and it's the end of level. Some brain teaser would be really great. I think looking for stars is also bit easier but I know this series pretty well so maybe I just where to look. :)
When upgrading spells we should be able to see both, original stats and new stats after upgrading to decide if it's woth upgrading or not. And of course this is absolutely amazing game. You did really good job creating this sequel.
What the f**k is wrong with this game? I can't win unless I'll start on Madagascar or what? Seriously, I've tried maybe 30 times today, step by step following the guide in top comments, still no luck.
Quite unballanced very short game. Still don't know how was I supposed to figure out some rooms. And really hate when somebody adds level(s) which you must complete with your mouse even though it's keyboard only controlled game the whole time. But it has some potencial to be quite good puzzle game if you'll make sequel.
Great game, really great. But in last levels there are just too many paths to control. Bad moment comes when more then one giant is on the screen. At that moment it's so easy to loose overview. Always 2-3 units slip behind my defence and I don't even know where and when. More important thing is that hero is sometimes bit stupid. He should automatically attact giants. Sometimes he just stands on place and do nothing. And there is this issue that hero sometimes climbs two or three towers before he reaches giant (Dragon usually). Lost of time. Same as the case he's just "wandering" around because he changed his mind in the middle of way and he's going back to attack giant from another side.
Thanks for the comment, hopefully the new content will last a bit longer, and there will be a small Easter event as well.