"Sir! The enemy only has one cannon defending their entire population! What should we do?"
"Load up all of our sips with bullets of the same type as what that cannon fires, shoot nothing at it, and send every single man in our fleet at it."
"But sir, wouldn't it be more efficient to..."
"I SAID REPLACE THEIR GUNS WITH USELESS AMMUNITIONS!"
@DarkZinogre400: Welcome to the internet, where not every game wants to be like Call of Duty. You're essentially telling him to make his shooter like every other shooter, instead of making it his own. Besides, realistically, if you have slow mo, it takes a lot less skill to survive in a shooter. Bullet dodging becomes simple. Staying untouched becomes as natural as breathing.
CG, nobody else seems to have this problem. Your cookies may have been cleared, so blame it on someone in your house. Your savefile erasing wasn't a glitch with the site, because the site doesn't store your saves.
Need to explain the details of each individual buff, such as Vulnerability, as well as a color-coding system for the active buffs to tell if it's helpful to the one with it or detrimental to the one with it.
My only problem is having a target priority for each camp. Archers attack the first thing that comes into range, and not the closest thing to the keep. Guards are the same, and they don't split part when there's multiple enemies that need to be held back.
Entertainment value: 5/5. Nostalgia: 5/5. No save feature: -2/5. Overpowered at the end: -5/5. Overall total: 3/5. Good game, but needs a lot of improvement. Or at least a minimap display somewhere.