So why is it that sometimes my trainings randomly seem to skip? If my trainings are left unattended for long enough, the levels get completely desynced and I'll have some that are a whole training cycle out of alignment.
Would be nice if the game's neuron expansion wasn't also completely randomized or skewed in one direction based on the seed for expansion as well, having an increased chance to add neurons closer to the center.
So apparently fear points are a great way for the game to lie to you. They only actually last for half a second, rather than a full second, so if they do in fact increase game speed by 4 times, you're actually only getting a return of 2:1. Would also have been a nice touch if the game had actual offline progress to go with the fear points, because it's actually better (like with most idles) to leave your computer on when you go to sleep rather than close it, since you can both gain progress AND fear points, thus losing out on nothing - however closing the game means you only get fear points, not progress.
Once again, you clearly refuse to listen to your community about offline production. We only gain 1/12th of our actual time spent offline back when we come back online, which means you're trying to force people to leave their computers on overnight or simply neglect sleep. NEITHER ONE OF THOSE IS A GOOD THING. Leaving your computer on overnight exposes the parts to excessive wear and costs money to fix when the computer gets worn down too much. I don't think I need to go into why sleep neglect is a problem. You're promoting unhealthy behavior - both for computers and the people playing your game. Fix the issue, because as it stands, your game is both a mental and physical health hazard.
Auto Limit. That would be a nice upgrade to have added to the game, possibly to the "Auto Buy" corner of the tree. I lose a lot of progress trying to increase my cap.
So I'm going to say something that should clear things up for a lot of new people to the game. Income of lower tiers does directly affect income of higher tiers, even without skill tree changes to it. Income displays are in pixels/second. 1p/s is equal to 1% of a Gen 1 tile per second. At 100p/s, you're generating 1 white tile per second. The incomes of all generations' upgrades are added to your total p/s, not exclusively to that generation.
So I've been playing this for a long time and this has never happened until just now, but... uh... I just got normal monster spawns during a horn 3 event.
Would be nice if Momentum's cooldown was reduced for each building you ran over, .1 seconds per building, +.1 based on tier. Mansions give reduction based on how many buildings they're currently worth.
Let us select which breeders auto-sell and which ones actually end up in our stash, since the idea is 'collect all the patterns.' This way we can have our highest tiers selling at all times, and our lowest tiers able to be pruned for the museum or for breeding. I'm only at tier 14 right now and I'm already having problems trying to keep my stash empty enough for me to be able to select lower tiers for breeding.
Took me five years to get the hard badge... And only because I didn't dedicate myself to it when I played the first time. Also I had a girlfriend at the time. YAY SINGLE LIFE! -Cries-
Most of my issue with this game is that the hitbox and the actual ship you're flying are both bright colors, making the hitbox blend into the rest of the ship. :|