a very week display of escape game, the silver key red herring and the made up U97 compound that melts off hatches in sub-zero temps where what made it so, the only decent puzzle in the game, half-decent I mind you, was the wire and ethanol, which, in freezing conditions wouldn't be able to sustain the proper heat in order to melt ice off a thermostat, nor would the "chilled" settings be enough to melt a block of ice that thick, ice that shouldn't be there in the first place, what group of people could possibly be dumb enough to place a random container of water with a note in it about a nonexistent compound, in a freezer for no reason. I disliked almost everything in it except the graphics. However, graphics aren't normally a huge concept for me. So over-all I rate it a D+ it has potential, you just need to think up more creative ways of escaping, making the game more difficult with red herrings is the amature way.