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NGU IDLE

Play NGU IDLE

Jan. 29, 2020

Rating: 908

This is rather unusual. A game released initially in early 2018... 11 mil plays, and the Dev *STILL* responds to comments here and there?! AND updates the game routinely? AND it's a great game?!? Wish more people followed your example. :)

Developer response from somethingggg

i like turtles

COLORUID-2 [HTML5]

Play COLORUID-2 [HTML5]

Nov. 20, 2018

Rating: 7

Wow, this would be difficult if you were red/green colorblind.

Stellar Squad

Play Stellar Squad

Oct. 13, 2017

Rating: 5

Focus first on fully upgrading the squad improvements, then fully upgrade the Marine unit. Once they're kicking ass (remember to throw the Attack upgrades on during play), fully upgrade the Medic. Then you should have a min of 1 medic and the rest Marines on each field as you begin upgrading everything else. Should get you through most of the game just with those two units.

Rogue Fable II

Play Rogue Fable II

Jul. 06, 2017

Rating: 2

This game isn't random. If I start a Necromancer, the shop will have spears and swords. If I start a barbarian, the shop will have staves and mage armor. If I start a rogue, the shop will have nothing but meat and potions.

First Empire

Play First Empire

Dec. 21, 2015

Rating: 0

Here's an interesting issue. Whenever I go into "Manage" and get my investments up to about a management of 7, this screen pops: http://prntscr.com/9gsnj7 It seems to do it once I get the Global Enterprise up to a management level of 7 before it happens.

First Empire

Play First Empire

Nov. 19, 2015

Rating: 2

One annoying graphical display issue: http://prntscr.com/94k259 When you try to buy something and the info box pops up, often times is partially or (in this case) nearly completely covers the purchase button. Makes it hard to tell how much it costs to upgrade, etc

Developer response from HexagonGames

I know. I bought an off-brand tooltip engine. I'll either buy a better one or, more likely, come up with a different solution than tooltips.

First Empire

Play First Empire

Oct. 14, 2015

Rating: 1

It's a good start. Here are a few things I've noticed or have questions about... 1) The systems tab need some information to go along with it. It took me a bit to realize that Force and Culture directly impacted the systems you find, and that you use those systems to expand... 2) Personnel tab. Um, ok, so I can hire a King. Lots of Kings. So... they do... what, exactly?... 3) Footprint vs. Land. I'm currently at about 3.5x footprint when compared to Land. What does this do to my stuff? I don't see anything good or bad that results of going WAY past my available land... 4) Yeah, I know I can buy MORE available land at the "Special" tab, but refer back to #3 - WHY do I need more land?... all in all, looking decent so far, could use a bit more information built into the game (I'm not one to go visit a wiki while playing a game, for instance)

Developer response from HexagonGames

If you are able to hire kings without land already having become an apparent problem then I need to make kings a lot more expensive. Especially if you are able to hire a lot of them. The cost of anything that uses land increases as a function of your footprint-to-land ratio. That function is exponential. Getting more land drives costs back down toward the 1x end of the cost curve.

Trimps Preview

Play Trimps Preview

Jul. 06, 2015

Rating: -3

A quick typo - when you find the Breastplate upgrade book, the box to click to upgrade it says "Bestplate". Granted, it might *BE* the best plate, but still. :)

Egg Knight

Play Egg Knight

May. 26, 2015

Rating: 12

This game *COULD* be fun. However, the lack of ability to click through the dialogue - you either have to watch it on regular speed, 2x speed, or skip it, you can't click or press space bar or anything to move it forward to the next part - plus the slowness of the combat - you HAVE to wait until all loot is awarded, you HAVE to wait for the victory screen to close, etc - really drag this game down into the "annoying wait a minute" section. I've played through to the "Fallen King - Slay Skeleton King" quest. In this time, I SHOULD be 3-4x further along than I am - but I have to wait for the cut scenes and what not to finish up.

Bloons Monkey City

Play Bloons Monkey City

Apr. 06, 2015

Rating: 10

Oh good. Whereas before I could sorta-kinda count on getting a few card packs from the contested territories each week, now I can PRETTY much count this week as a complete and total loss. Great. Way to ensure people pay to win the levels. Great work. Blah...

Frozen Islands

Play Frozen Islands

Mar. 27, 2015

Rating: 11

There's... really not much to this game, is there? Upgrade the basic viking, zerg rush as many of them as you can each level. After a couple of upgrades, you can literally start the level, and tab over to Reddit or Yahoo news (or whatever) and come back in a few minutes, and the level's done. Literally no work, strategy or effort at all to it. A way around this issue - you need to have enemies resistant to certain attacks and weak to other attacks, which would force the player to shuffle his deck, so to speak, and keep a varied force buffed and upgraded instead of just zerg rushing one type over and over.

The Enchanted Cave 2

Play The Enchanted Cave 2

Feb. 13, 2015

Rating: 0

@Brainisdead: it, ah, says it right in the last Achievement - level 80. :) "Defeat the sorcerer on floor 80"

Bloons Monkey City

Play Bloons Monkey City

Jan. 14, 2015

Rating: 12

Now that I've gone a considerable distance into the game, to the point of having two towns and what not - I'm REALLY wishing there was a way to completely abandon your towns and start anew, using the information you learned to rebuild the town CORRECTLY.

Valthirian Arc 2

Play Valthirian Arc 2

Dec. 23, 2013

Rating: 0

Being able to zoom out would be a good feature. Barring that, it'd be nice to indicate that your school has expanded past the first initial grounds. I saved up 100k to buy one of those hideously expensive Premium areas to put a paladin training grounds in, because I wasn't aware that my school had suddenly opened up 10+ new spots BEHIND the fountain to the north.

Earn to Die 2012: Part 2

Play Earn to Die 2012: Part 2

Dec. 06, 2013

Rating: 41

I'm moving 60-70 miles an hour. How the @#$# can a zombie a) chase me down on foot and b) jump so high into the air as to go off screen to then c) still manage to snag my vehicle a full 15 seconds later?!? Where the HECK am I trying to escape from?!?

Monster Legions

Play Monster Legions

Jan. 23, 2013

Rating: 2

OH MAN... No. Stupid Newsfeed... Don't tell me that Nerdook just published a new game. I have work I'm supposed to be doing! I have things I'm supposed to be... Oh, FINE... There goes my free time for the next few days. *trudges over and loads*

Rocket Santa 2

Play Rocket Santa 2

Dec. 15, 2012

Rating: 4

You'd think after a dozen missions or so, ol' Santa would go "You know, how much is, oh... a PARACHUTE? Hmm? How about we NOT slam into the ground at terminal velocity for once, huh?"

Cloudstone

Play Cloudstone

Aug. 24, 2012

Rating: 11

Welp, Champions just ruined the game for me. They're on EVERY level I've played, and as a level 19 monk, they're unkillable for me. I can usually drop one, but then the other two dance on my broken corpse with glee. Too bad, was a fun game otherwise.

Blocks

Play Blocks

Aug. 15, 2012

Rating: 9

Oh joy, another "hard" badge on a game with a FULL walkthrough available.

Deadly Neighbors 2

Play Deadly Neighbors 2

Jul. 31, 2012

Rating: 2

Neat way to go through the entire game fairly easily. Unlock dogs, take three dogs. Each dog's upgrades should be: 1 - allies regain 3hp/sec; 5- gain 20hp and 4 max dam/dog; 11 allies regain 5hp/sec; 8-melee counter attack; 10- allies to full upon death. Do each dog this way, don't max any dog out at level 5 until right at the end (ie, do 1/1/1, then 5/5/5, etc) Keep the dogs adjacent to each other, and use your heals on alternating rounds, and you can just about walk through the thing.

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