or rather, further upgrades, that require exponentially more resources, and not multiple of the same building. because it lags the graphics. especially as the pop cap is 2.1billion, there's just waiting after a certain point.
However after a certain population, you're just waiting for the souls to die. cuz the buildings build themselves beyond the maximum, and you're just waiting for more land. the resources become meaningless. We need more achievements for an idle game.
I actually love the programmer's logic. Much of the game is learnt through luck and playing, and it makes it more enjoyable to make discoveries of your own than to be taught through a tutorial =) 30 mins ago, I was frustrated, and now I feel that I know all the ins and outs.
UNLIMITED EXP + $$$ = Fire wand 3+, Death wand 4+, Mana regen 3+, 2 money rings, first boss. Just keep killing skeletons till you are bored with your death wand, whenever harder to kill things pop up, finish them off with fireball. =) Enjoy!
Wow.. my 4 star became 1 star after my save wouldnt work after a rematch. At the end of the match where you get to choose Return to base it just loads a new Bubblebox ad, and doesnt leave.
I have an easier strategy. 1 x poison by the portal, 4 x sleeper facing portal on last column, 4 x sleeper on your poison facing toys, then fill the floor with curse blocks. =)
@rydog, lol believe me, that's not the worse. when you have 98/100 mushrooms, 23/25 journal entries, all the upgrades, and have been searching for the last key for hours. that's when you go mental.