I don't think i would classify this as a bug, but as so many games have this as a feature it is a little weird not having it, so maybe as a feature suggestion - Could you make an option to where you can cancel the placement of tar after clicking the button? Sometimes i find myself clicking the tar button then wanting to do something else on the screen like to speed the combat along which forces me to place the tar off the map over the make noise button... if this is already a feature please make it clear (make a textbox saying 'press esc - or whatever button, even if it is to press t again - to cancel' underneath the tar button or something along those lines) Apart from this nitpicky thing, I'm enjoying the game :D
There could be a memory leak somewhere, the game seems to slow down IMMENSELY after playing for a while, just something to look into, but otherwise a great idea for a spin on an idle game :D
180 MS? This doesn't seem like a very good test of reaction considering the Box doesn't move around. I prefer accuracy and precision tests to this, because i know that my reaction is already pretty good.
http://imgur.com/a/N8sku
Beautiful game, bringing together many different types of puzzles, but not making them too difficult or aggravating to the player. It was a very relaxing experience and i enjoyed trying to work out how everything was interconnected. One of the best puzzle games I've played in a while and I'm glad i clicked on it.
Its sad to see how easy mmo's have become as time progresses... There is little chance, and even less of a point, to explore when the quest you are trying to complete autopaths so that you cant even look at the artwork. The last good mmos to exist are no longer played because they have been grinded so much. Sacred Seasons was probably the last good mmo i played on kong for that exact reason. It got grindy at times but it wasnt pay to win until you had already completed the game. I was given a chance to enjoy the art because i had to find my own way around. There were entire areas to be explored, but not even a map to find one's way around. I appreciate playing that game more and more as i realize it was the last if its kind. There is no communication in mmos anymore, it seems so easy to run through a game like this without ever saying a word to any other players. Maybe there is later on in the game, but i dont find it worth my time to make it that far.
After i realized the game-breaking bug that occurs for new players after about half an hour, i immediately wanted to give this a 1 star rating, but within a minute of saying so in the chat the developer helped troubleshoot, which is so rare in games nowadays. Thank you Levgre, you get a 5/5.
I'm not sure if it is a visual error or a bug inside the game, but it appears as if i can only earn crystals at a set rate, because as soon as i got drain life upgraded the number for "next crystal" in the options menu became a very large negative number that is slowly going down. As i have continued to upgrade drain life (which needs to be nerfed) the number in question has continued to grow, but my crystals is still going up at a steady rate of about 100 every 4 seconds or so.
The marketplace/store comes later on in settlement 2. The idea at least was to help towards giving the settlement a slightly different feel. Variety if the spice of life! You make your money to recruit workers through a different method (by recruiting traders as opposed to selling all the items you gather at the shop).
So i think i beat the game when i reached $NaN after collecting multiple infinity from the oil company... I NEED MORE!!! But seriously, this game has amazing potential, i would suggest that you nerf the oil company and the soft reset system, as it didnt take long after my first reset to be able to buy the oil company from two visitors to the inn. At that point, i could make trillions every second without even having any upgrades and only 1 oil rig. Other than that, this game and the idea behind it are amazing, keep it up. :D
The final boss's patterns seem difficult to get used to after the game's easier minions, with the only other "boss" we have seen is the large pumpking and the toaster if you count it, The scatter shot it has being the most difficult of the bunch because there is no pattern to follow. It was a good game but the fact that there seems to be no pattern to the attacks downgrades it for me.
*Finally gets to Mayor battle for impossible achievement* *Kills Guardian Cannon with perfect combo* *Mayor powers up at 20k health and one-hits all 3 of my characters* ;(
This game is honestly extremely fun and addicting, and one of the only issues I have is that I have to click from whatever level monster I am on all the way back to 0 if I want to stop fighting, can you add a button that will take me back to the start button from whatever wave I am on and allow me to travel back to where i was? Keep up the good work!
Possible bug - When i upgraded my minecart to be able to mine iron, it worked fine, but when i reloaded the page, i can no longer mine iron actively, but the auto miner will still mine it.
Can you make it so that when you are raiding, you can't go back to the farming maps selection? I just lost my reward until the next time i can go back to that raid, but i couldn't go back to the screen.
I was playing last night, ended up prestiging once, and then i got on this morning and my 'save' was deleted... Is there a way to save the game that i am missing?
Right, pressing "Esc" will cancel the tar placement, but i forgot adding the information, will add that soon : )