Wait, how exactly do you decide which bike is the "best"? Is it the one that was the last to crash (regardless of crash position)? Is it the one with the highest value on its odometer? Or is it the one with the shortest path from its crash location to the 3rd lap finish line (including laps it didn't start yet)? Because those three metrics can give you three different "best" bikes in the same race.
dawndmon: Skip New Babilo for now. The next 3 planets are easier to win.
del1809982: You should have Laboratory level 13/14 by now. You probably need to ramp up steel production. I have 904RP/s with 6 planets.
The museum is already sorted according to 8-bit binary representation of the clover, from 0 to 255. The 1st row, 2nd column of the museum holds the clover with only the "lowest" half-leaf mutated. If you want to know what should be in an empty spot, look at the clover right before it. If the "lowest" half-leaf is not mutated, that's the only part that will flip. Otherwise the whole consecutive clockwise segment of mutated half-leaves starting at the "lowest" one AND the next non-mutated half-leaf will all flip.
Also, you can look up the same museum spot at some lower tier.
Strategy for level 34: keep control of both setry guns and the planets orbiting them. Then just keep chasing the black ships around until the sentry guns destroy them all. Black fleet doesn't build any new ships on planets so you just need to hold out long enough.
I thought at first that I've played the first part a few years ago. Then I found out that the game I thought was the first part of this is a completely different game (but also made in RPG Maker) - Berathen: Spirit Detective.
OMG, you are right! They do handle similarly, but considering how big this world is, there was a chance of someone having already thought of this. Thanks for playing.
I'm 2 upgrades away from 100% completion and the game froze on me again for the zillionth time. So I'll just write a comment every time the game freezes again just to point out how often that happens.
Full howto for "destroy 40 objects" achievement: Cones and bananas don't count. There are 45 fences total so if AI destroys too many of them before you, restart the race. Drifting during first lap is bad, especially before the big fence roadblock which you need to destroy almost completely by yourself and still get to the next big curve with fences ahead of the AI.
Fiddletink: When you get knocked down, just press spacebar to stand up. You can recover from knockdown even while you're still flying. There's even a skill (Transcendence/Rising Counter, middle row, right column) which allows you to swipe halfway across the screen right after you get up from the ground.
This game has really serious performance issues to the point where controls get unresponsive on my machine (Intel Core i5, 4GB RAM). Seriously, system monitor says that Flash process takes 130% CPU time when I move and the delay between pressing a key and the command actually happening can take over half a secon! Games of this kind written in C could run smoothly on Pentium 90 almost 20 years ago so how come this game can have serious performance issues today on a machine that's a thousand times more powerful?
OMG, you are right! They do handle similarly, but considering how big this world is, there was a chance of someone having already thought of this. Thanks for playing.