@Jessie: That's not how 'perma'-death works. The save works for when you quit or close the game so you can continue, dying means you lost that run and have to go again. Having to start over from 40 if you reached 80 shouldn't be the case though with the shops being checkpoints.
Could you make it so chosen Gobuffs are remembered in each save file even when you refresh the game? I often forget applying them again when I come back to the game.
@Jadestormcloud: If you win from other real players, you get points for the Tournament. If you are level 20 and rank up (since there's a huge difference between very good level 20 players and new level 20 players there's a rank system for max level players) you get more points for a win. At the end of the week, the prices in RP are handed out as shown in the Reward Tiers screen and everyone's points reset.
OutlawZz: None of those items are very good, playing the game will get you items vastly superior to the ones offered in the shop. I have over 120 Diamonds (A small part bought simply to support the game, but most of them gotten for free from daily rewards and the current '20 free diamonds' code on their social media) but no idea what to spend them on since there aren't any things I can buy that would make me better than someone spending even slightly more time in the game than me. Of course there's stuff that could always come in handy like Mystery Keys, but the only thing I could buy with Diamonds that are (almost) impossible to get without them are cosmetics without any bonus or perk. If you lose it's because your opponent was better and you either need to rethink your strategy or spend more time in the game to get stats/gear as good as your opponent's, not because your opponent bought some kind of secret super sword only available in a premium shop.
This is how you make a roguelike different from the standard roguelike without completely ruining the basis of the genre like 100% of all roguelites do and a big part of modern games that dare to call themselves roguelikes. Good job.
It might be just me, but personally I think the amount of currencies in the game might be getting out of hand. We've got Gold, Diamonds, Gemshards, Skulls, Magical Essence, Fragments and now RP. It's managable for now, but it seems like almost every big update brings some kind of new currency into the game. I think using an existing currency for a new feature has to be considered more from now on, even if you have to increase that currencies' droprate to balance things out.
Indeed, I'm a big fan of the series.