This is certainly not a perfect game by any stretch, and I just wanted to point out some game-breaking flaws. You can't get anywhere in the early game because you get too hot, then you save up for the last cooling upgrade, and you can go anywhere. Starts of hard and the difficulty curve just completely dissapears. Getting the core at the very END OF THE GAME should at least be something you have to prepare for. I laughed when the scientist said to equip myself in the best diamond sutff, as I had already had them for the past several missions. The thing that annoys me the most is that this is a semi-clone of another similar game, Motherload, but with missions. Motherload is way better in alot of different ways, and I would recommend it to anyone who likes the idea but dislikes the execution of this game's concept.
Day 162
91 squares reclaimed 1824 zombies killed
61 living survivors 9 techs researched
6905 food produced 4 endings found
160 happiness gained MVP: Maria "The Spice"
easy difficultly
Love the game would love to see a sequel with more building types and better battle animations. 5/5 favourited.
As a child, he was sold online 6 times.
As a teenager, he played the tuba.
He eventually went to college to study hamburgers.
Soon after, he bought a swimming pool.
He later married a slug named Carol.
Together, they had 13 kids.
He died at the age of 71.