I don't even know where to begin. Nothing about this game is fun. The graphics are from 1995, the action is slow, the loot makes next to no sense, the quests vary from "visit this floor it's really easy" to "grind 20 levels to kill this monster" with no in-between, the tooltips are slow, it only displays stat information when you have points to spend, there's only a handful of monsters, there's nothing good in shops, and I've already spent an hour playing with only 2/5 completed quests on island 1. Not fun.
Utterly challengeless until the final level, where I promptly died three times. Thus was imposed the "we don't want you to finish the game" tax. Because you can only change 1-3 of your units per bounty, you can't necessarily compare with the next area's power, due to being completely outclassed by ridiculous final units.
Oh well.
Personally I love how the timer in the second building is independent of how fast the game actually runs. Even on "low" quality (which is no different from high) I can click as fast as possible and still come up 150% over par time. As for the third building, getting "caught" immediately upon the level beginning is not fun. Thanks THQ, for continuing your tradition of making positively abysmal games.
Even on the lowest graphical settings this game starts to get out of sync with the music, lag my computer, and cause me to fail the song. Not enjoyable. Also the sideways key thing is retarded, and the mouse clicking tries too hard to be like Elite Beat Agents but fails miserably.
Time bombs are worthless, enemies just walk away from them before they explode. Radio detonation bombs are alright except for all the times when they just decide to only fly four pixels instead of across a room. Grenades would be better if they didn't bounce arbitrarily off random pixels in front of me. Oh and will someone explain why 1 out of every 5 bombs I throw decides to not explode and instead become an item for pickup again?
This game is not challenging it's frustrating. You know what kills me? Unavoidable terrain hazards that stunlock me and that I cannot do anything about. Or bosses that one-shot me because the "gimmick" doesn't kick in fast enough. Bah. Making your players want to never play your game is not good game design.
Really? A world reset? So not only do I have to waste my time trying to get stupid badges while players attack me and set me back, but now, halfway through, I have to start all over?
Nothing about this was a good idea.
Every day I wake up and think to myself "Man, if there was one thing I would do today, it would be playing a bad version of Nanaca Crash, complete with horrendous slowdown, boring graphics, and laggy gameplay." Well, finally my waking dreams come true.
This game was entertaining, but after floor 30 it was essentially trivial until level 95 when the Golems were beating into me. Even so I only used the wings twice, both before floor 30.
My suggestion would be to give some sort of incentive for clearing floors; maybe an extra treasure/gem/artifact shows up once all monsters are dead. As it is, each room only needs you to kill 2-3 things unless you want to go for all the chests.
Really BloodMonger? Really? You mean it's almost like they made a mad-doctor joker parody with the two doctors Leath and Hedger? I never would have guessed. =D
Wait if you die and restart from a checkpoint, not only do you not get any health back but your repair drones have to spawn, one at a time, slowly, again? And this is supposed to be fun?
Man this game might be fun if I didn't have a hitbox the size of the MOON. Or if I had the income to compensate for it with adequate defenses. Or if the enemies couldn't circle my turret and hover where I can't shoot them. Or if they had the same trouble with asteroids that I did. Or if the various upgrades were scaled to the ridiculous difficulty curve. Or if ANY part of the game wasn't made up of everything I hate out of this sort of game.
Come back when you've balanced it and made it enjoyable.
I just freaking love undead flailers. I see nothing at all wrong with an enemy that has longer reach than you, has a powerful attack with stun effects, and can attack as fast as you can recover, and kill you before you can move. And that's just alone.
Not to mention I just LOVE working to power up a character only to have to start with another one, with shorter reach, less power, crappier skills, and more expensive upgrades.
I was just saying to myself the other day how long it had been since I played a truly bad game. Well, thanks for helping me flip that counter back to "0 days"
This game became infinitely easier when I realized you can drag to select multiple orbs to send at once. Prior to that my only difficulty was not being able to click fast enough to keep up with the opponent
I find the reversal of directions of the asdf keys from the second game unfortunate. I get that to be more like {insert guitar game here} it wants you to use your keyboard slightly more like a guitar, and the asdf keys, in that sense, would be perfect. However without an option to reverse them, those of us stuck on laptops coming from the second game find the mental adjustment hard.
Or maybe it's just me. Even so, there should be an option to reverse them, or assign your own keys to them.