I can't stand having the arrows and the number/letter overlap. It confuses the screen and annoys me to no end. I much preferred v2's method of putting the holds on the bars in between the arrow tracks. I could actually see what was going on that way!
To everyone who complains about the lag in this game: The lag is with you, not the game. I've gotten perfect on every song not once but twice, and will a third time to get the badges. Never have I had it lag enough to throw anything off.
To everyone who says the notes are out of sync: They aren't. It's either your computer lagging, or you're not listening to the right bit of the music. Now and then, it syncs to guitar that's in the background rather than the foreground (read: not the lyrics), but you just have to pay attention.
To everyone who doesn't know how to get a perfect: you need to hold down all the ASD notes for their full duration (it doesn't detract points if you go over), and you need to hit all the arrows, and not hit any other keys.
To everyone who complains about the music: So what if it's not your taste? It's the music chosen for the game.
To everyone who says this game needs a mute button: YOUR COMPUTER has a mute button. Use it.
For some reason, despite completing it without missing a note (and with holding all of the ASD notes their full length) I can't seem to get a perfect on Dying For You. I dunno if there's some invisible note that fades out at the end, or it's tweaking something and counting me as hitting extra keys, or if it's just some kind of glitch. I'd like to know the score required to get the Perfect rating on it, because 10880 doesn't do it, and that's the best I can get.
Needs more combos and such. There's potential, but it falls short, really. I mean, a card that brings out all skeletons you have in deck/hand/discard, but only three skeletons allowable? The combine card was an interesting extra mechanic, but most of the time, the resulting combined monster wasn't as good as the two separate would have been. Also, there were too few combination possibilities.
A good start, at least?
Sorry to say I agree with the rest. Number 1: If your weapon power upgrade doesn't allow you to kill anything any faster, it's useless. If the turrets don't fire very often, they're pointless. The only real useful upgrade was rate of fire, and even then at max it was still too slow.
I actually didn't find this difficult at all. For a game that has a 30 point badge when you beat it, it was relatively easy. I didn't bother with accuracy of my shots at all (average 55% each level) just shooting as much as possible as fast as possible. The more bullets on screen, the more likely things will die.