luckiest find ever: radio that brings me an FN SCAR and all the barricade supplies plus health i could ever need. been camping about for 5 hours, picking off zombz
i think 4.0 is a great step forward. good rebalance of pay2win and skill. im a skill player, and before the 4.0 update, i could get 45 kills with 10 deaths, but i would still earn very little. now i can rent my guns daily for a reasonable price that i can earn back easily. i think that the permanent purchases should be available with credits, though. And lower the price of classes back to 7500. The new is great, but there should be an option to disable it during matches. it can be very distracting.
this is awesome. reminds me of that half-life mod Cry of Fear. More ammo though, horror games are no good if they don't include that ray of hope for survival. 2 mags + dark and obscure corridors = certain death and imminent boredom. But keep up the good work!
Thanks for the really useful feedback! The original version had lots of guns and ammo but it made the game too easy, so we made it that there would only be one main gun per level. You can still pick up melee weapons like boards from windows. Also a good idea sometimes is to turn off your light and crouch to avoid the monsters completely sometimes - how did you find the stealth element in the game?
you get xp faster than you get cash. plz fix this. have your fancy premium guns, but as long as there is something affordable with cash at each level bracket
There should so be some kind of survival mode where you take the maps and sludge them up a bit to make them more post-apocalyptic. If you don't want to be basic and unleash waves of zombies on us, make it more original and make a variety of mutants or aliens to maintain the glossy sci-fi flavor that this game has.
This is so good. Add some variety in robots, although I know that they are just Unity assets (I'm not judging; game development is damn hard). I liked the part where you enter that house and there's a ton of ammo, and I left the house expecting a huge wave of robots to spawn, but they didn't. I'm not the best player, and when confronted with a lot of enemies and little cover, I panic and shoot a lot and waste ammo. I did that when I went over that hill where all the robots were hiding behind trees, and I still had too much ammo left over. Add some light spawn areas maybe. I thought that maybe it would be exciting if you have to fight your way through an area where there are a lot of robots, and after losing a lot of ammo, you finally reach a checkpoint with a lot of health and a gun like the one that the robots use that you can pick up as the ultimate weapon upgrade. I think this could become pretty damn popular.
The robot is a bit problem because if i add a tons of them the game lags at 5-10 FPS,well it is a good idea fight your way throught Alot of robots and then get a place where you get much health 100-300.
Thanks for the really useful feedback! The original version had lots of guns and ammo but it made the game too easy, so we made it that there would only be one main gun per level. You can still pick up melee weapons like boards from windows. Also a good idea sometimes is to turn off your light and crouch to avoid the monsters completely sometimes - how did you find the stealth element in the game?