Tips for newbies: I suggest you build 4 Attacker ships with upgraded Damage and Armor, Spam grenades until they upgrade to dynamite...You will 1 hit every enemy. Spam Ore Mines on Asymmetrical planets with a Command building in the middle. Spam Solar on Asymmetrical planets within 90M km of the sun. Spam Science on Symmetrical planets. Then just focus on upgrading every resource up to 10/10/2 and conquer some more planets if you haven't done all of them already. Keep upgrading the Material Value until it seems too expensive. Then go AFK for a day, collect all science and upgrade "Collect Science lvl2". From here on... it's ez game. Literally nothing can stop you. 2/2
Tip for newbies: Once you conquer every planet in your first solar system, build a LOT of ore mines. For now, forget about energy or science. Spam Ores and build a few Storage buildings. Once that is done, collect enough ores until you upgrade all mines to 5/5/2 and storage to 5. Then wait 1-3h. Collect ALL ore and don't sell it. Go to Shop > Permanent and upgrade "Material Value". Once the cost goes up to 20K-30K... Sell ALL gems you found. Congratz, you're a millionaire. Now invest in some Solar Power, conquer all systems. 1/2
ship rage abilities do nothing. Seriously what's the point of having ultimate abilities if they don't do anything? 20 sec animation, throws some white stuff in the air, nothing happens, enemy kills me.
no tutorial, no guide, no damn idea what im doing or what my objective is... no bloody idea what's the difference between green and gray refinement lab... this has to be the most vague game i've played since 2001
1/5. Broken game, bug central. Built a house, clicked upgrade, house gone, no resources refunded, lost 1k. Was attacked, clicked revenge, battle ended before i deployed any troops. Also what's the point of building anything and setting up a defense IF THE DAMN RESOURCES ARE IN THE MIDDLE OF THE MAP? Fix your "Bethesda" game, Put some logic into the gameplay and i Might... MIGHT rate 1+ stars.
9/10. could use some improvements in the upgrade menu, better categories to differentiate skills from passives.
+points for the Doom 2016 Victory music.
Commander, your analytic skills are unmatched. I guess with the first comment you wanted to test me. ;) Of course your are right. The focus for this simulation is on giving you more time to do other things. Sincerely Corporal Tutnix.
needs better UI. Make cards pop out when you mouse over them to show more detailed stats and description. Better FX. Pop up text on icons and such to describe those icons. And what's with the black text on a black background... are you kidding me? That's game design 101... you never use black text on any dark shade background.
Things that need fixing: 1) Tower Description/names in the Build Menu... i want to know what a tower does BEFORE i build it. 2) The GUI and fonts are really tiny. Maybe make the game screen bigger. 3) The game has 0 balance. I literally beat every level with only a Sniper and Tesla... all other towers are useless. Enemies don't scale, tower upgrades don't scale.
Commander, your analytic skills are unmatched. I guess with the first comment you wanted to test me. ;) Of course your are right. The focus for this simulation is on giving you more time to do other things. Sincerely Corporal Tutnix.