Are you kidding us? 5s cooldown for clicking? Dear Sir or Madam, you really brought the art of idling to an idle game. 0/5 from me, horrible idea, sorry but honestly, this is more waiting than playing. even for an idle game. Again, why did you do this???
An exception has occurred, but exception handling has been disabled in this build. If you are the developer of this content, enable exceptions in your project WebGL player settings to be able to catch the exception or see the stack trace.
It won't load, sadly.
No matter which horror movie or whatever happens in RL, I never freak out. Here, first scene, I screamed... That's why I love kong-games more than any other pc games (except for Baldur's Gate).
Discovered what seems like a bug: 4th world, castle cave, Doom Fowl has two attacks which both require "at least 36" and "... 32", respectively, but the Fowl can activate both, although the second attack just needs him to input one deuce? This seems like a bug because we players can't attack like that, so...
The thief needs serious rework, even world 1 is damn hard because there are so many turns where I can only charge my shield and take damage. Not so fun...
@GordionKnot: There are some items like "Bane of [Suit]". I had a "Bane of Hearts" that let me redraw all heart cards input in there +3 (after 2 upgrades). With that you'll hit almost every time some combo.
No "new game+"? I'd really like to upgrade my character to the max and then tackle the hardest difficulty ;D 5* for this great game! will play it lots more
+: Nice game, really fun mechanics and game concept.
-: you die way too fast due to toxin (that eldritch thing) and there's a lot of idling where you have to move away and/or skip the turn in order to survive.
It's not a bug, the first equipment says "Return all cards to your hand" which gives the Doom Fowl the ability to activate the second equipment.