3 reasons why I rated it 0/5: 1) saving refuges is a pain in the ***, if they're coming amidst a hord, you don't see them and can't do anything to save them. 2) teammates, shit! If they kill a zombie, you don't get extra money, but if you don't upgrade them, you'll lose. Dev, serious, why teammates when they hinder you actually? 3) repetitive as hell, it's more like an idle-clicker-game than a zombie-shootout.
I find it very amusing, how BerzerkStudio always complains about having no money, always thanking players for suggestions and always implement the same flaws. 1/5
"So yeah, the last thing we want is to piss off players." + "...we’ve been able to hire an artist to upgrade the game. We also put a lot of time to make more content, and balance the whole thing better,..." + 2 to 3 years development... Sorry, but... WHAT THE HECK WHERE YOU DOING? The game is very imbalanced, has no tutorial, no nice graphics, the same enemies, strange enemies which look like human body parts due to lack of creativity and... 0/5. Thanks, NEXT GAME!
Hunter127: No, it does not. It's way better to save the bottles for when you need it. (All trees cut out, mana 800/800, 10 bottles on the ground, perfect ammo to spawn meteor/fear if needed... Auto-collect mana... Bad idea!)