Just a game of kiting the enemies all across a bland terrain. Moderate upgrades weren't too noticeable. I just went the glass cannon build (big damage, no armor). Easy not to get hit. You just range the enemies.
The second snake game is redundant beyond comparison to the first. My mouse keeps clicking the snake to the left when my pointer is clearly to the other side or vice versa.
You cannot win cave 5 w/o Athena Protection. It's a 20 second immunity.
I forget which hero gives you that card.
@jooey15: Just complete a couple of hero campaigns. This isn't a cupcake game that's beaten in 20 minutes. ^5
For the 5th cave:
Keep the enemy goblin soldiers and bombers at bay until you have a full army. You shouldn't bother with any demons/dragons as the game should end before they would even summon.
Use the typical heal/comet/arrow tactics. Save your thunder/meteor strike for clearing the front of the castle when your entire army is near.
***Just before reaching the castle*** cast Athena Protection! This will save your army from being one shot by the "invisible goblin" and can be tricky.
Don't pull your army back at all, continue sending spawning troops to the front. It's not hard really.
All right. Those of you not understanding how the waves work, this is for you.
The enemy castle health works in the sense that if you are doing a heavy amount of damage quickly, a massive wave will be sent out.
It is to your benefit you move slower units back to your base before this happens. It also wise to only keep a small group attacking the castle, or a "slaughter group" to let die so the rest of your army can survive.
Save your area of effect attacks for the long range units and spell casters, they will rain hurt on your army the most.
uloot, I'm stuck forever on 26 until I grind for four days and build up more powerful letters.
It's the gun's fault imo. If it shoots the wrong target you lose a big scoring/damaging word.