Thank you so much for considering sound and having the the "play muted" button. So many flash games start at 2000 decibels right in the intro and don't have any volume controls in the game.
Addictingly fun game! But I have a humble request: A zoom button, or just enlarge the entire field. My half-blind eyes were having trouble seeing the small letters on the harder puzzles, especially fonts in yellow. Zooming Firefox doesn't work for certain flash games. Great game, though.
Been playing all day trying to get that impossible badge. I think this is one impossible badge that is appropriately titled. Either that, or maybe the game speed is slower in other browsers or flash versions? There's no way I have reflexes that good.
I feel like this entire game was designed around getting people to fork over money rather than first making a fun experience and allowing kred purchases to expand the basic game. Artificially crippling a game and then selling "tokens" so people can enjoy the whole experience is not fun. Hell, it's not even a game. I'd rather they just skipped the middle man and sold badges and high scores directly for X number of kreds. There are many multiplayer games that depend on kred income but don't artificially cripple the basic game.
This game is just plain fun and is very satisfying to play despite being deceptively simple. I think it's only rated below 4 because of prejudging players who see that it was made in Stencyl and vote on that bias.
Circle strafe in a U-shape, then turn around and go back. This is a compromise between regular circle-strafing and doing the same old trick of keeping the top or bottom row off the screen. Fire backward when you strafe. Use mortars to fire but not where you're sending rockets (quickly fire and forget them to other turrets than where your primary is going). 3. A ring of men in the arena and turrets on the walls (possibly also with tanks). Go straight up or down. and kill the closest dude (You'll possibly take one hit, but escape the worst). Use mortars to kill men. They're moving targets and you need to keep your eyes on your commando, not try to see the men. Fire at the turrets, mortar the men, worry about the tanks later. As with the big tanks, circle-strafe in a U-shape so they get corralled in the middle while you take care of the walls.
As far as specific very types of "very hard" waves, here are the types and tactics: 1. Walls full of of double turrets. For this, do the trick above so that either the top or bottom wall can't see you. Then, stay in the middle line and move up and down. That way, the left and right turrets fire at the same time to the same point. If you are exactly on the middle line, this will create gaps that "line up" for you you to move through, so long as you are "stutter moving". 2. Four big tanks and walls of single turrets. Here, you'll need to just accept that you're going to lose about 20 health. Forget the tanks in the middle until you've cleaned the majority of the wall turrets.
Don't just circle strafe, but "stutter move" by moving, pausing, moving, pausing, etc. If you move continuously, turrets fire at different times and to different spots meaning that it's more random and gaps and routes are lessened. Your short pauses allows several turrets to fire on one single spot. The biggest tip, however, is that, when you are on the very top of the screen, turrets on the bottom wall are cut off and won't fire. The same goes for top turrets when you are at the bottom. So, when a wave changes, stay on either the top or bottom and you'll avoid 3/4ths of the turrets. At the ends of waves, be on the center line, top or bottom, about 1/4th of a wall length from the top or bottom wall.
Don't bother looking at where the enemies are, but only watch your tank and where the gaps in bullet patterns are. With rockets, if your peripheral vision is good, don't fire continuously and waste shots. Learn how much ammo it takes for specific turrets, and move to another target once enough ammo has been sent, rather than waiting for the target to die, followed by several wasted rounds flying past it. Use mortars to fire where you aren't sending primary fire. Just quickly fire and forget them to other targets. For wall turrets, concentrate on the middles of the walls first, then the corners (this more quickly creates gap patterns).
Some tips for getting the impossible (survival) badge: First, you'll need to get missiles and mortars as your weapons. Forget spread, flamethrower, and everything else. Men are almost invisible later, when they blend in with the myriads of dead bodies on the ground, so you might change your monitor resolution so that the game appears larger and you can see them better.
The rest in a second:
At maxed out stats, just standing there gave me 400-something stars in one day. Running around without much skill, about 600. Running around at best, about 800. I think that this is a lesson for life in that you can do practically nothing and still earn a decent amount of money. I mean stars.
After getting all the badges, I still don't feel like this is really a game, just a gag. Either that, or this is a demo for some other real game.
Hint: If you have lots of launchers and nothing else, there's a chance that a turtle will get stuck bouncing completely vertically, never to stop.