There are some problem with editor, I am working on fixes, it should be ok in next update. In the meantime you can try to remove all regions and make them from scratch. Or you can wait for new update :) I am sorry for inconvenience
In relation to starting first having such a strong advantage, have you looked at the allocation quantities scaling by 1/2 the area owned vs 1 x area owned? something like this would slow the game, but may compensate for the exponential growth differences in the first 5ish rounds.
ok, so the dice roll system got wierd since 1.2, but I'm getting some crazy results I don't understand. Example: 3 adjacent areas, I had 2 areas with 8 in each, defender had 8 in their area. attack 1, I lost all. Attack 2, I lost all. While this is possible, it seems to happen much more than randomly... it makes a strategy and dice game frustrating...
Just another basic TD game... I love the genre, but this does nothing of interest for me.
The layout is confusing more colors required, upgrades are not intuitive and assumes you know how to play TD games.
Frustrated at difficulty to kill the Ninja bosses to get perfect level on some levels. As I don't have the correct skills to use Meteor with enough damage, I'd have to play the game through again?
There are some problem with editor, I am working on fixes, it should be ok in next update. In the meantime you can try to remove all regions and make them from scratch. Or you can wait for new update :) I am sorry for inconvenience