Would be nice to have a page to configure your auto prestige. It is often good to disable the higher auto prestiges and build up lower levels. Im totally fine with that as it is part of the strategy and interaction involved, but it is just a pain in the ass to go through the different prestige tabs, scroll a bit down, then click all buttons.
I'd prefer a single tab containing all auto prestiges and a button to disable/enable all auto buyers for a given level. in an advanced version it would also be nice if I could enter a level for a previous prestige level that needs to be meet before the auto buyer for the higher level triggers. like "have 100x multiplier in every active auto buyer of prestige 1 before prestige 2 auto buyers trigger"
I am not quite sure about the balance in this game: maybe I miss something but why would I ever want to upgrade something else than red - atleast for a very long time. It get's the best time increase + it nets the most money per round. Since it is that fast the amount of money per rev is also increasing the fastest. So it seems wise to always invest in red to get the best ROI except for when it is ridiclious far ahead.
Does the color coding have any meaning? I t feels like green are raw materials, yellow is the first step of processing and blue the second. But orange and purple both seem to be finished products that can't be used further ... am I missing something? Is there any difference?
Using the mouse to shoot, dodge bullets and collect coins all simultaniously is just bad game design.
I can't shoot where I want to because I have to dodge
I can't collect money cause I have to dodge.
I see a lot of people complaining about how this game is so boring or how it takes so long, that it has no endgame etc. etc.
Here's an information for you guys because it seems like you don't know: This is an idle game. Idle means practically doing nothing. Idle games are not meant to have any of the above. Its a game you run in the background for a month. You visit it occasionaly buy some things and then leave it again. If thats not your style fine ... but please stop complaining about things this game is not meant to fullfill
For everyone who does not understand how Angle Investors work:
1. You have to reset the game to get them (amount is shown) therefore you lose all your buildings.
2. However you will be able to buy then back soon since they now generate more income - 2% per angle investor.
3. Example: You reset the game and get 50 angle investors - buildings now generate the double amount then they did before. Therefore you will have all your buildings back in less then half the time it took you the game before.
4. If you reset the game again with 50 angle investors. Notice that building income will not double. Since 100% of 2 = 4 and 200% of 2 = 6 NOT 8
I love this kind of puzzle games and I think you did a very good job with your implementation. I don't really care for bandges but i accept that others like it and I can ignore it :). However what I don't like, is that you force me to play a lot "trivial" levels before I can get to the real exiting ones. I only play the minimum amount of them but they still anger me to the point were I consider quitting the game. I just want to play the hard levels. They are the ones that provide a challenge.
"I'd like to know if there is anything beyond hellstone. It's getting annoying to progress and not feel like I'm getting anywhere."
Yeah I would like to know the same. I'm at Hellstone 21 now and just not feel like I can accomplish something anymore
I really dont understand why everybody seems to love this game. I mean yes, the overall theme is pretty funny with all that duck sized donkeys and so ob but the gameplay is plain rubbish. The controls feel clunky, hit zones are completely off, and there seems to be no real tactic than just spamming punches.
How are we supposed to get the Challange Amulet on Field C11 without having to buy a Premium Account. Tried it with the hightes settings I can enter:
Double Mob count, Swam only, +15 waves - and I only killed a bit more than 2000.
Really sad.
I wont curse you for your attempt to get some money with a game you made but - hell - did you ever think about your price polity. I mean its still "only" a flash card game and you want to pay us about 10$ for 60 Warbonds that are equal 2 Cardpacks or ~12 Fights. Thats a bit harsh dont you think so? I mean you can play WoW for a month for nearly the same amount
Nice concept but lvl 6 was impossible for me. Not cause of the puzzel itself - solved it really quickly. But I didnt managed in 10 minutes to get the freaking tile through the gap from apperently the same size.
Heres my suggestion. Either make it that you can move a Tile in all directions at once - so i can move it up/down while pushing it to the left or enlarge gaps a bit
This is too funny. So, someone made a real FPS Shooter with good graphic to be played in the browser. This is a real Milestone for the development of Flashgames!
But instead accepting that 98% of all people just complain that this game needs "more weapons, more maps, more gamemods, custom characters" and so on.
Hey, this is still a flash game. If you want all of the above the go and buy a "real" Shooter. This is still "only" Flash, and its still free. So stop complaining and cheer this game - cause its great!!
I think its funny that you say that ppl just rate it 1/5 cause "they dont get it". Thats not true. Like for me - I get the message of this game but i still rate it 2/5, because I didnt liked it that much. A Game should still be a game and I think that this one lack this a bit .. in fact it even makes it worse cause with all the colors you can't sometimes see were you should jump at.
Very very good game. For me as a student of Computer Science it wassnt that hard, cause im just to Turing Machines :D But I guess most ppl wont enjoy it the same like I do xD
You got it right. The colors indicate the product type, which for example defines the price growth curve.