Is there a bug when selling power when the power bar is full?
My max power is 53b, I'm quite sure I had way over 200b gold. Sold with a blinking bar and got a total of 43b gold.
Makes my progress a bit slower :(
I got the bucket of ink, but I can't use it as I wish. The game just tells me :"find somethnig to paint with instead of chucking it all over the place". Thought that the candy floss would make a great brush, but I can't seem to use it.
To the developer:
If I replay a level it lags even more than the first time. The third time it's even worse.
Do you think this is because:
- My PC is to crappy to play flash games
- Yo do not clear data when the player chooses "replay", only on some other occasion.
Quite great idea, after a minute of game play I was ready to give it 5 stars.
Then I realise that I only needed two upgrades, sp. attack and endurance (and later on defence) . This lowered the score to 4 stars.
After even more play I got really frustrated with picking up the gold. Lowered the score to 3 stars.
Then I found that some of the best farm places (around the giant) made the game lagg hard. This combined with the pseudo random screen adjustments (in order to not show the giant?) made it bad. I pointed the mouse where I wanted to go. But when I started to move the screen swept away, and suddenly I was running away from the gold. I thought it might be an issue with some memory leaks, so I was about to close it. Fortunately I read the comments before. But in total, 2 star.
5 star for concept/idea, -3 star for lack of game testing and polish.
If you ever want a game tester, contact me. Heck, I can even take some looks at your code to try to optimize it.
This should be a prime example of an extremely poor control design. All the pieces are rotated just out position, the _wrong_ way. This means that you'll have to click well above 30 times to get them correctly orientated.
I wish there was some way to flag a game because it's broken in design.