The Titan feels way under powered. Every other class has something they can do to protect themselves (steal, cycle, stun, block, etc), but the Titan just takes the full brunt of whatever attacks the enemy can draw cards for leading to a swift death pretty much every time. Also, shock-wave is useless as a starting card because the Titan needs to be able to draw a lot more cards than you can get at the beginning of the game to use it. I would recommend changing it out for a card that has some kind of defensive application, or maybe give the titan a passive healing ability so he make use of his bigger HP max by actually recovering between fights... As is, it's really disheartening to finally unlock the final character just to find that it is the worst one in the game.
It's not the final character (we are adding more), and it's also not the worst. The stats are posted in the #strategy channel on Discord if you want to see. We add a hero roughly once a month, so there will be plenty more, and we do rebalance them from time to time.
To expand on Sawd05's comment. If beating a boss was required to progress to new areas with new monsters, they would be more gratifying to beat. As is you can just need to avoid the bosses to grind until you are strong enough. Their difficulty is also such that once you can beat one, you can pretty much beat them all.
Decent game, but the money system makes it really easy to fall behind if you try experimenting too much with your army which kinda kills a lot of potential for tactics. I think it would be better if you could just load out your army based on total cost so you could experiment more with different tactics.
can't sell loot. There also should be some kind of health bar and thing showing how much money you have. The gameplay itself is not too bad, but it does not quite seem finished.
The game needs its levels seriously re-sorted by difficulty. Swap level 5 and 16, then swap 6-10 with 11-15, and it would progress much better. Multi-color management is a lot easier than having to manage timing and order of operations.
I think my favorite part of this game is when you start clicking on your avatar to gain depression, your IRL level of depression seems to go up at the same rate as your character's as you simultaneously hate yourself for clicking, for being too lazy to open up your auto-clicker, and for playing an idle game that constantly points out all the things you already KNOW you hate about idle games. It really helps you get into character each time you log on to play.
@Aurense There is a later tech that allows it: Ancient alien language. Until you get there, it seems best to just buy it using revenue from Galactic Stock Exchange.
Seems to level quickly, you can keep your weapon a few levels above your armor. This way when you idle, you'll kill the mobs in fewer shots then get pushed back by the boss. A stage N enemy you can kill in fewer hits is generally worth more than a stage N+10 enemy
An idea on the difficulty issue: I noticed that carrier is upgradable, if you were to allow grinding levels to unlock upgrades instead of flat progress lines, you would make it so that ppl who are struggling could improve their tech up to the point of their skill; so, ppl who understand the tricks and strategies can progress quickly, and still be challenged, but more intermediate players aren't just getting stuck without recourse.
thank you for your input. I will think about this, but it would require redesign of all levels as they are build not with an idea of increasing difficulty but changing tactics to adjust to the enemy actions.
Yes, I will adjust it even more. I will add an option to manually adjust difficulty of first 20 levels so the players can get the feeling of the game in their own pace. I will also add proper tutorial explaining all elements of the game.
Boryokunan have the best average stats out of any population in the game. By capturing them alive, and healing them up you can improve their moral until they are ready to join you when you free them making them excellent end-game mercenaries. (Finding one with 7-10 on all stats is not uncommon) If you then leave them in Fort Michell for a few days of training, they get really OP very quickly. They spawn mostly around Northway and Quaba.
It's not the final character (we are adding more), and it's also not the worst. The stats are posted in the #strategy channel on Discord if you want to see. We add a hero roughly once a month, so there will be plenty more, and we do rebalance them from time to time.