Not my favourite game ever, but it is an original concept and it does work, so doesn't deserve abuse really. It would be better if didn't need to switch from keyboard to mouse just to activate each dive.
Excellent potential, but I agree that things can't be picked up: the crane doesn't seem to go low enough to pick anything up. Also, I'm playing on a laptop and your screen view is vertically bigger than my screen: should be easy to tweak? I'm also getting issue with the Alt key, as my machine takes me out of unity and into the IE menu when I press it, so perhaps using a different key would give wider compatibility? But still, it's good: I like the double view.
The first carrom game I've seen, and very welcome. Would it be possible to make it so that rather than clicking on the striker to start shooting, you just click wherever you are, as that would be more intuitive, and still work just the same? Other than that, well done and I look forward to version 2! Maybe a computer opponent next time?
well, it doesn't do much yet but at least you got it up: how about making it against the clock? Just a small increase in programming, but then it have a win criteria (and a lose criteria!)
There needs to be a graphic artist involved in the next verison: but actually there is a game here, and a lot of work has gone into setting up what is quite a complex project. Haven't played enough to see whether there is enough challenge.
I like the concept of self-sufficiency games. There is no interaction right now though. Posssibly a random event each day to deal with? There needs to be something to contend against, rather than just amassing things for the sake of it. If the scenario was one of starting with virtually nothing and trying to stay alive for 60 days, that might work.
love the finale "the streets are safe to walk again at night"...oh yeah, what about those guys in combats firing rifles all over the place? Better keep that hospital open...
Pretty good stuff: like the birdsong. The rules could be a bit clearer: it is helpful in a game like this to know exactly what is going on.Also, when I submit scores, they don't seem to be going through, unless there is significant lag,
I like your rock texture. I agree about the camera angle. I fell off the edge: there needs to be something happens then! Surely the first aim should be to find the dog, rather than treasure. Now if you could then switch to dogs view and go down some rabbit holes, that might be cool...
Really really really annoying use of grating sounds. Sounds which don't switch off even when I switch off both the volume options. Might well be good, but I can't get past that.
And what is it with intros before games start, that they think they have to break your eardrums?
would be really good, but despite having the sound switched off it plays sharp loud noises, really annoying and off-putting:P please give an option to switch sound effects off.
not bad: possibly needs a simpler first level, but it is a game os strategy, no doubt about it. It does need to starta with a bigger screen size, and it needs more responsiveness to pressing the arrow keys: too much lag at present.