Hmmm, just got elected leader of the white robes on a tie! Maybe there should be some sort of fight off in that situation? Or someone should get the casting vote?
It's good, but a bit like a novel where the first hundred pages tell you what the main character has for breakfast every day, how often he goes to the loo...it would be good to speed up the tedium of the initial bit of training to get rid of this.
and could we have more things happening when exploring? even if they aren't significant events, just some colour rather than nothing happens events would be good.
for an extra challenge, I've been trying playing with 4 charcters of the same class. Barbarians: can't get past level 1, they have no healing and only 3 can fight. conjurors: got to level 3: quite interesting strategies needed. All ideas for progress welcome.
The AI is pretty good, and the whole thing is competently put together (although I would like a bigger window). Does need some extra tweaks to provide more challenge.
Very competently done, looks like it should be on an iphone or something. It is very hard to tell what constitutes a good score though: some sort of standard, or a high score feature, might be useful.
It also looks like there might be a theoretical limit on how long the game lasts, as there are only so many blocks to stack.
Does what it sets out to do, and does it without bugs? Not the most sophisticated game in the world but a good solid starting point. A useful addition would be to let the user select difficulty, and maybe add some feedback rather than just game over.