This is... simply amazing. A startling new (and refreshing) concept, magnificetly put together with such a great learning curve. The music, whilst not extravagant, suits the theme of the game and helps (well, me atleast) to calm down after the tenth ragequit on a level and actually get through it. The simple graphics actually contribute to the game because anything over the top wold just be detrimental. Whilst some sort of story would've been nice, this is a marvellous game and a marvellous execution. Well done, glimajr. 5/5
Super Tower is too super for it's cost. Each level is the same; over and over again, with little to no difference between level 1 and level 25. Totally unoriginal in every single concept (a Poison Tower? ZOMG, that's new) and poor graphics to boot.
Ok. Here's the dealio guys. YOU DONT HAVE TO PAY. YOU DON'T MISS ANYTHING BY NOT PAYING. PAYING IS FOR ADDED EXTRAS. Developers need to make a living, too. Flash ain't cheap, neither is making the game itself. GROW UP.
I have to say, it's been a great series. From the humble beginnings in Nemesis (along with the humble graphics and a storyline with massive potential) to the Warmachines in Skrimish, the Spiders/Lancers in Ghosts, and, finally, the Vulture Drones here. As if that were not enough, continuous graphical updates and an amazingly intriguing story that kept me wanting more, always. Well done urbansquall, kudos to you.
Change the SFX for losing. It's not exactly motivating to be booed at constantly; it just gets me more frustated than I already was for losing because of one end-game typo. It's also a pretty strong deterrant as well.