Similar to machohedgehog, i did an attack against Halmeyos Broadside for about 600 damage but the resulting hp was something like 3200/3400, then it was healed by 600 and hp went back up to 3400/3400, seems like there is invisible extra hp there, think i noticed in some other fights also but wasn't paying attention.
Reached 210000% dps bonus, can see that all other dps bonuses are now useless, might need some changes, and paragon dps bonus goes up a bit too quickly. Gold fists might need a nerf.
Just reach 2nd Paragon, but surprised to see i would only get 1 gear and 2% more dps, i think there needs to atleast be a flat amount of dps/gear gain given at each Paragon as well, otherwise it would not be worth it.
Thank you for the continued feedback Nouls! I will pass it along!
Additionally, you can make your paragon bonuses better and better by collecting more gold. The bonuses scale directly with the amount of gold you have collected while playing the game. The total amount, across all paragons. You can see exactly how much you have collected in your stats page, which is in the options popup, located in the upper left hand side fo the screen (the little wrench icon)
Could you factor attack speed into total dps calculation, otherwise it can't be called dps. Also, i'm not sure whether it happened before the first Paragon, but after i reached the first paragon, i noticed that +dps% gizmos are not calculated correctly, i have 30 dps on one ally and equip +200% and it becomes 80 dps. And for anyone wondering i got to lvl 300 before i could reset, but you only get a small percentage damage increase, but some gears as well. Seems like a long-term game atm.
Thank you for the suggestion and the bug report Nouls! Ill pass along the feedback and look into the bug right away :)
EDIT:
Just looked into the issue using Levi, and I was unfortunately not able to reproduce it. What hero were you using when you noticed this Nouls, and that level is that hero?
I did check your numbers too, and you are 100% correct. A jump from 30 to 80 is only an increase of 166.7%.
Really nice base for an idle game, there looks like a good balance of idle and active damage. I haven't seen another idle game run quite as well as this either so well done.
But as mentioned in other comments there is a lack of things, like a soft reset system, and Gears should probably drop rarely from bosses as well. You might want to consider using a landscape resolution if possible to sort out the layout of interface, while you want the game to look unique there is a reason for everything. You might want to consider a click limit as well, as this game gets ripped apart by auto-clicker as it is now.
Is there really any need for Auto-progression to be turned off after you lose a round, you can turn it off when you need to do it yourself, otherwise you will just have another try at the round after you complete the previous round again. But it's a fun game, maybe the first mission gives you too much dark matter.
Really nice game, seems simple, but needs a bit of understanding about charge and stuff, 5/5. Haven't finished the main part yet, but maybe add a survival mode with leaderboard?
Can i suggest increasing coin value later, instead of more coins, as there is a bit too much to handle.
Thank you for the screenshot. Will be fixed.