I play Guitar Hero. On hard, I can usually get at least 93-98% accuracy and a x8 multiplier on a song I've never heard--because the highway gives players enough time to see the next note before they've missed it, with the bar lines corresponding to the tempo of the music. On this, my best has been 93% with a x2 multiplier and no star power on easy, with songs I've known all my life, and I've been booed off stage on half my attempts. What does that tell you?
To everyone complaining: You were told that the adventurers were stupid. The coins in the dungeons act as one-way gates, giving the adventurers an incentive to keep moving forward--by denying them the option of turning back. The whole point is to construct the dungeon in a way that leaves the adventurers no choice but to go where you want them.
So we show up and commit genocide for personal gain, but we're supposed to be the good guys? And what was that about the guardians protecting a secret?
I didn't choose betrayal, I chose survival. Awkward, painfully slow, seems to be trying to have a much more coherent and meaningful story than it actually does.
I'm stuck on 26--I don't see how I'm supposed to upright the A without the F or D ending up trapped on the left side. That said, I love this series, but it really does need an undo function
Brilliant game, finally we have a legitimate JRPG, I love that explosives and poison are their own elements, and I'm looking forward to the fourth--implementing that beautiful white mage dog model
This is less a comment than a review, I guess. Fun game, certainly an intriguing premise in terms of both story and mechanics, but it has some very serious problems in execution. The time trials border on impossible until you have the final gun, which is an absolute game-breaker. There's no reason for eating the final planet to take so long unless the player is reckless enough to attempt it while the boss is still alive--and even then half the time would serve the same purpose. Most of the game's actual depth is too easy to miss. There's no way to return to the main menu without reloading the page. The game is so short and the stats so inflated that there's no point in skill points for anything but the fifth gun. This is a prime example of a lackluster, poorly thought out execution of a genuinely creative idea.
I adore this series and it just keeps getting better! It's a cuter version of the big-headed-child-in-dark-scary-world nostalgic platformers we old-schoolers love so much--reminds me a lot of Cave Story