This game has very interesting puzzles, but one of them relies entirely too much upon the character you're with to be in the right place at the perfect time. That wouldn't be too terrible, but as their motions are somewhat random, it's hard to predict when you need to fire off a smoke ring.
The jumping was very unresponsive for an otherwise excellent pixel jumper. By level 15 I racked up 65 deaths because of the lack of decent double jumping alone.
I thought this was a decent game, up until all of my survivors died round after round while searching, leaving me up a creek. I liked the feature where you could have a dedicated reloader, as that was a major annoyance in other defense games, but the fact that it randomly gets impossible to find weapons, survivors, or even toilet paper because the one good search survivor you had dies, the game becomes almost immediately undesirable to play.
My only major concern with this game is the lack of logic sometimes. Quite often, I must make a micro game to help grow my newer employees, but when I do, they always choose the largest chain of tables. So when I do want to make a medium/large scale game, I must move all of my tables and decor to accommodate the larger team size. Other than that, I absolutely love the game, with its not-so-subtle references and random name generator for the games.
The game has a lot of potential for great puzzles, but the mechanics are unreliable. I've just gotten to the levels requiring the 'super jump' to complete, but even after letting both blocks get into a neutral state to not limit their jumps (which is a terrible idea, making them behave like bags of jello; if they try to jump right after landing, they only go up by half or less their maximum jump height), they still can't complete even the simplest of the high jumps.
These games were old awhile ago. Now it's like beating the redheaded stepchild of a borrowed mule. Only here for the Yo Dawg badge, and after that I hope that I never have to play one of these again.
Yet again, I try to play Kongai and there are 0 players online. Such a shame, this game is great. So many people stopped playing because there was noone to play with, i guess...
There are quite a few times in this game where I've fired a fatal shot to the enemy castle, but it takes longer than 3 seconds to have everything fall. The enemy usually fires before this period in time, killing everyone in my castle, counting it as a loss, even though I would have won in one shot. The game should wait for either side's castle pieces to stop moving before allowing the other side to fire.