HomerSimpsom35, check the 'scores' screen for a list of all achievement. It will tell you what needs to be done to unlock other races.
aahop, i'll probably make it so there are two dual energy structures for each combination in the future. There are other dual energy generating cards, but they don't work for all strategies.
1up_, the AI probably had a technowall out.
Norgrath, yes this is how it works. The attack/defense is reset completely at the start of each turn. These guys need to be killed within one turn.
lordz0rn, press 'l' during combat.
Vaetrus, use the recycle button during combat.
DrMalvado, thanks - yes it's all my work. The names, ships, races are all part of a larger storyline which will show up in more detail in future versions.
z7master, it doesn't show in the log yet indeed. It's a bit more tricky than actions so it's something for a future update.
FieryPhoenix, if the spark is exploding, then the second ship shouldn't die. If the spark survived the first attack, its possible that it can kill two ships during one attack. I'll look into it to see if everythings going as intended.
Onitkun, this is possibly due to the zoom setting in your browser i mentioned before. Press and hold 'ctrl' on your keyboard then press '+' or '-' to zoom in or out (or ctrl + scroll wheel), at one point the game should be no longer cut off by the layout of the page. The zoom function only scales the page layout, but not the game.
lepricon123, this is possibly due to the zoom setting in your browser. Press and hold 'ctrl' on your keyboard then press '+' or '-' to zoom in or out, at one point the game should be no longer cut off by the layout of the page.
MostlyJewish, press and hold 'l' during combat to bring up a log of the AIs most recent cards.
TheAdmiral, the hydramorph does its damage first in that case, however if the spark was buffed and survived that attack, the adaptomorph will die as well. If it was not buffed, then that's indeed a bug, i'll double check the code anyways.
Grimnok & Hawk_49, press and hold 'l' on your keyboard during combat to bring up the log of the most recent AI actions.
Maramros : the text is wrong, these cards to indeed discard 2 and the other your entire hand. This will be fixed in the next update.
Hawk_49, multiplayer is planned - this being my first flash game i didn't want to go all out and add multiplayer right away. More people are asking about moving ships to other slots. It will be a matter of balancing, if i add it, it will be limited to several ships, or several actions, but each race will have such cards - this means adding at least 9 cards. Right now there are more urgent things like balancing and the possible memory leak i'd like to work on first. The exclusive content on Age of Games is only available on that site. That's how many flash game sponsorships work, it's indeed too bad that flash saves can't be transfered over as far as i know.
beetnemesis : Mind Hack forces you to discard 2 cards, but the popup message says that only one card is discarded. The message is wrong (same deal with Mind Wipe). I'm aware of this problem tho and i'll fix it in a future update.
Quality settings are now available in the options screen. If the game is slow for you, you might want to try with lower settings.
beregorn, it's a bit more complex than that. I don't see it as a bug. For some automatic actions, exploding ships are still targets (they don't vanish right away, there might be debris), for attacks or manual actions/abilities they're not targets. But i see how this is actually confusing.
captaincatharsis, artifacts and relics are located in the 9th list in the edit deck screen. In the right hand half of the screen you'll have 9 icons and the top : 8 races and one icon for artifacts & relics.
Gtzk, that is working as intended. When i use 'lose defense' i refer to max defense, when use 'is dealt damage' i refer to current defense or health.
For those who can't see the entire game, it's possible your firefox zoom is set. Try pressing 'ctrl' and '+' on your keyboard or hold 'ctrl' while using the scrollwheel on your mouse to zoom until it looks ok.
kingkev90, i'm afraid it's indeed the game. I'm looking into it at the moment.
OneLeggedRhino : you won't be able to draw a card in the turn after the ship has been destroyed, not when it enters play. Roehcai, you have to unlock the other races. Check the 'scores' screen to see the achievements that unlock other races.
relaxrelax, the game happens to be on the frontpage of the Age Of Games site.
darxcronox & Onitkun : what browser are you using? It looks okay here and for most people i assume. Confirmed that in Chrome and Firefox it looks as intended.
burnacid, find the buttons that say 'save deck' in the edit deck screen.
Regarding exclusive content on Age of Games : This is how flash game sponsorships work. One site sponsors a game and in return gets some exclusive content.
Karadan, press and hold down the 'l' or 'L' key during combat to see the AI's last actions.
The bug with Questionable Tactics should be fixed!
Aerow, thanks for pointing that out - i'll have a look at the in-game text. (English isn't my first language).
I see what i can do regarding the action log!
beregorn, for some cards (flak turret vs artillery turret) you have both options available. Other cards would probably be too powerfull to have a targeted option. Especially when the random result is a penalty to you. See it as taking a calculated risk. I prefer a little bit of randomness in my games.
SolaceAvatar, nope it isn't - are you seeing this everytime it happens? I'll look into it.
mecheng_analyst, there are a number of cards that cause you to skip drawing a card in the next turn after these cards were played. There are 3 premade decks in the game, more become available as you unlock the other races, through achievements.