Blood_Shadow, i'm obviously familiar with Elements (great game). There are plenty of different mechanics as well, i personally think my game has more in common with Spectromancer (also fixed number of creatures, but no bases) than with Elements. Also check out Mytheria (on Kong as well) for a really awesome card game + of course the Magic The Gathering PC game (the 1998 version). All these games have similar mechanics, i'm not claiming to reinvent CCGs, but i did add the much needed spaceships and explosions!
bayne420, there is a save button for your deck in the edit deck screen. However, there's no save button in the opponent's edit deck screen, as that would allow people to save decks from colors they haven't unlocked yet.
Regarding discarding structures - i see more people want this to be possible. Are you refering to structures in play or in your hand? If they are in play, and i add the possilibity to remove them, it would come with a small penalty (reversing the original bonus for instance), since most structures give you something when you play them.
z7master, i just uploaded a new version, that might have cause the 'fight' button problem. Try reloading this page. This new version allows you to toggle popups on/off, press 'p' or click the button in the mini-menu. I'll look into adding a 3rd option that moves popups elsewhere.
Thanks for the feedback, keep the comments coming - it'll help me improve the game.
Multiplayer/RPG is already planned for future versions/expansions.
pjt33, have you unlocked the extra difficulty mode? Is it still too easy in that case?
z7master, like a toggle button that turns these cardinfo popups on/off?
ThunderGod, the small image on the board shows the ships current attack/defense, the popup shows the original values, so you can see how much damage the ship has received. Point taken about making tutorial more clear!
Vladeus, ESC cancels an action, but the game won't allow you to cast an action to begin with if there's no valid target however (if this did happen, its a bug).
PhoenixW, you can discard a card once your hand has 8 cards at the end of your turn. If you refer to structures already in play, it's choice between going for small structures fast or risk holding out and losing out on energy while you wait for a specific structure.