I've played some unenjoyable games for badges before, but this is just depressing. Unresponsive controls, bad physics, charmless graphics, and, hey, you kind of forgot to make it fun. Kong, please please pretty please be a little more selective for quests. This is totally disappointing on its own, and embarrassing compared to rest of the games on the Cuteness Overload list.
So very buggy. Just defeated a level, got the closing blurbs from the talking heads, and now it's just sitting there. No options, units aren't selectable, menu isn't available. Awesome. This is one BOTD that's not worth the headache.
Tip: you don't have to hit any stations other than Build. This should let you skip some of the monotony. Give everyone a single piece of celery and send them on their weirdly long-waisted way.
This could be a great game, but it's probably the buggiest thing I've seen on Kong. Good idea, but you really need to get some playtesters and fix the bugs people are reporting here.
People icons are too small/layer badly; makes it difficult or impossible to accurately select visitors. Graphics, timing, and level structure all need work.
Yikes. A super-basic defend-the-castle game with repetitive, messy interlude graphics. Add in the bugs, the graphics, and the lack of features compared to other games in the genre, and it's an okay concept that's *maybe* ready for private beta.
Standard platformer, not really original or entertaining enough to merit a paid version (which is odd on Kongregate anyway). Some bad UI and graphics issues (why is everything so small?), and some weird ways of compensating that lead to image cropping and strange avatar behaviors.
Anyone know when you're considered to have completed the game? I beat all the levels, then beat all the levels with all three races. No joy, still don't have the "secret weapon" enabled. What am I missing?