why is the highest level for quests 60 now? Also, you get severely less lp for hero due to the singular branch of quests you can do. I heard around here a quest board of randomly generating quests would be good, because right now it feels really limiting per hero.
I have a few gripes with this game, from what I played so far: Everything outside of the most basic of items requires premium currency (the stuff you pay real money for); Not being able to see behind rock formations (as stated before); some tutorial missions unable to be completed (buying town clothes and forming/joining a company) at any reasonable point beyond the beginning; and the lack of dangers in the mine itself outside of shaft collapsing (poisons can be avoided easily enough by not touching them, and explosions can be easily voided by moving away). The grind wouldn't be so bad if the progression was a little better as well (unable to contribute to active contracts is fairly annoying when you can't even buy the item design needed to even try fabricating it).
What I'm curious about, and most annoyed with, is why must I pay for auto resource collection, what that is free in most other MMOs? Why pay for a daily/weekly bonus? Makes no sense. Also forces people to play more often to just collect resources, which is stupid.
I find 36 to be the most luck-based. Basically, you pray that you don't get double teamed by both shadow and color opponent, while you rush the turrets. I find that if you can start conquering turrets, shadow cpu prioritizes getting those before conquering planets, so you can use that time they're reclaiming lost ground to conquer a planet or two. Once you have at least the warp gate and two space stations on your side, it becomes easier to neutralize a turret, and force them to play defensive.
The problem with these type of Facebook-style multiplayer games is that they're straight cookie-cutter type of games which has no bit of originality, outside of theme. Maybe if they were to make it more active, like Last Stand: Dead Zone for example... (also, 30 days protection? Seriously?)
30 days protections only allows you to hit/be hit by people in your Fight range unless you provoke them by Punching or Hitlisting them. Also, you can disable it early if you wish.
@frogman, maybe you have too many units recruited. I kept to just the 4 you can put in battle, and I conquered the other areas. with enough quests between matches, and a strong enough team, money rolls in after the first season.
For anybody going for the hard badge and having trouble capturing the Far East Empire capital, here's some advice: Equip the lightest armor possible (you can still keep your shield). One of their techniques are insta-kill with high level armor on, but with weak armor it can be shrugged off. Just have potions ready and you're good to go.
Hard badge is mostly memorization of when things come up...If you're about 240 meters in with a few angel wings and your helmet left, you should be fine as long as you don't waste them. By 270 you'll need it.
for those having problems getting the badges, unlock colored mode (run 50 mph in a single run) go to the menu, and click on it. Got my badges that way.
Boring, and very slow. I had the bad luck of not reading the comments before upgrading initial mana (bad idea), but even that didn't slow me down. I ended up having turrets out, and everything secured not even halfway through a wave.If it wasn't for badges, this game would be on my avoid list. Also, you can't fully upgrade your attack, def, and such in the middle of a wave. Score: 2/5
Holy...wow. I've seen great music games on Kong; DJManiax, Music Catch, Super Guitar Maniac Deluxe, even Streamline. But you just brought this to the next level. Just a minor idea, to include more variation at least for stunts, to keep your combo going while you're stuck with no ramps (Rail jumps are effective, but not always). So far, I don't see it possible to full combo a whole song, which would be great.
We have extended the quests to 300!