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nykkel's Comments

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Globetrotter XL

Play Globetrotter XL

Feb. 05, 2009

Rating: 0

Bears some very strong resemblance to this game on Facebook: http://apps.facebook.com/travelpod-challenge/ I haven't read through all the comments, so don't know if that's coincidence.

Meat Boy

Play Meat Boy

Nov. 13, 2008

Rating: 0

If you are having trouble getting credit for finishing the game, make sure you do two things. First, be sure to play board 16 in Hell, as that's a requirement to finish. (it unlocks by itself after you do 3/5 in 11-15). Then, hit return to continue after the board rather than hitting escape. That made the difference for me. Go back and redo board 16 if you hit escape last time and didn't get credit for finishing.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

The AI just played a Hardy Steed on a Solarian Fortress. This is a bit odd, because the Hardy Steed makes a creature unblockable, but the Solarian Fortress can't attack.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 26, 2008

Rating: 0

Strasha, it says 'skip tutorial' right there at the top of the screen during the tutorial. Click on it.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 26, 2008

Rating: 0

The tutorial tells you how to kill the 'clear' ones, rhtfrj. Space bar toggles the clear ones to vulnerability, and the normal ones to clear. A high level Yellow weapon can kill them while they're still clear, too.

Rocket Car 2

Play Rocket Car 2

Sep. 22, 2008

Rating: 0

When you call something a tutorial, it should start out by telling me what to do.

loops of zen

Play loops of zen

Sep. 16, 2008

Rating: 1

I'd really like some small lines to mark the edges of the tiles, so I can see what I'm going to be rotating.

Kongregate Level Up Guide

Play Kongregate Level Up Guide

Sep. 08, 2008

Rating: 0

Running a proofreader on the text in this would have been a good idea.

Escape from Crystal Lake

Play Escape from Crystal Lake

Sep. 08, 2008

Rating: 0

Hm. I got 95%, but had all the inventory slots full. Maybe the last 5% is from properly using the secret item. (I think that statement is sufficiently obscure as to not be a spoiler.)

The Necronomicon

Play The Necronomicon

Sep. 01, 2008

Rating: 0

Can't say I like the Yog-Sothoth card much. The opponent takes damage equal to his sanity, and both players go insane? Gah.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Aug. 20, 2008

Rating: 0

The boss at the end went down surprisingly easily in comparison to a couple of other boss-type enemies in the game. I was expecting him to stand back up after we took him down and transform to kick our butts or something.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Aug. 19, 2008

Rating: 0

Zombie dragon isn't so bad if you bring enough stat curing items (curing numb, paralyze, etc) and have Mardek put Shield and Magic Shield up on everyone. It just takes a long time to whittle him down. Kind of annoying how most dungeons have a reason for you to come back to them and work your way to the end again to get something extra. (Flee and Exit are your friends here.)

Jumpcat

Play Jumpcat

Aug. 19, 2008

Rating: 0

My problem with this game is that the scoring is combo based. That is, a jump is worth 50 extra points for each jump you've made (counting that one) since the last time you got hit. So once you get hit, your ability to score drops down to practically nothing for a while.

Achilles

Play Achilles

Aug. 18, 2008

Rating: 0

My score improved dramatically after finally realizing two things: First, you can push down to pick up a spear dropped by a dead enemy. Second, hitting Attack while carrying a spear and pointing in the direction of an enemy generally one-shots that enemy. If it was a spear-carrier, pick up his spear and go kill someone else with it.

Onristu

Play Onristu

Aug. 12, 2008

Rating: 0

A fair number of people are complaining about the difficulty in multitasking. On Easy, it's really not that tough to hit one or two arrows, then circle every cat currently on the screen, and repeat. That's enough to get you through.

intrusion

Play intrusion

Aug. 11, 2008

Rating: 0

"Red Saw Things": Jump over the top of them and they'll be briefly vulnerable (and have a green spot) while they turn around.

Space Station Jason

Play Space Station Jason

Aug. 08, 2008

Rating: 0

Additional comment -- it's frustrating if you've gone through part of a level where the cargo items were showing you where you needed to jump the first time. When you come back through the second time and have already collected them, you're taking a wild guess in some locations, as even moving the camera doesn't always help.

Space Station Jason

Play Space Station Jason

Aug. 08, 2008

Rating: 0

It's annoying to be near the end of a level and have to do it all over again because you fell.

Monster Basement

Play Monster Basement

Aug. 04, 2008

Rating: 0

Not a big fan of click-the-mouse games that require you to click places randomly, which have no indication as to why you might want to click there.

Amorphous+

Play Amorphous+

Aug. 03, 2008

Rating: 0

I just want a way to lock the mouse cursor into the playfield so I stop clicking on things outside the game accidentally and cancelling my game. :)

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