Bears some very strong resemblance to this game on Facebook:
http://apps.facebook.com/travelpod-challenge/
I haven't read through all the comments, so don't know if that's coincidence.
If you are having trouble getting credit for finishing the game, make sure you do two things. First, be sure to play board 16 in Hell, as that's a requirement to finish. (it unlocks by itself after you do 3/5 in 11-15). Then, hit return to continue after the board rather than hitting escape. That made the difference for me. Go back and redo board 16 if you hit escape last time and didn't get credit for finishing.
The AI just played a Hardy Steed on a Solarian Fortress. This is a bit odd, because the Hardy Steed makes a creature unblockable, but the Solarian Fortress can't attack.
The tutorial tells you how to kill the 'clear' ones, rhtfrj. Space bar toggles the clear ones to vulnerability, and the normal ones to clear. A high level Yellow weapon can kill them while they're still clear, too.
Hm. I got 95%, but had all the inventory slots full. Maybe the last 5% is from properly using the secret item. (I think that statement is sufficiently obscure as to not be a spoiler.)
The boss at the end went down surprisingly easily in comparison to a couple of other boss-type enemies in the game. I was expecting him to stand back up after we took him down and transform to kick our butts or something.
Zombie dragon isn't so bad if you bring enough stat curing items (curing numb, paralyze, etc) and have Mardek put Shield and Magic Shield up on everyone. It just takes a long time to whittle him down. Kind of annoying how most dungeons have a reason for you to come back to them and work your way to the end again to get something extra. (Flee and Exit are your friends here.)
My problem with this game is that the scoring is combo based. That is, a jump is worth 50 extra points for each jump you've made (counting that one) since the last time you got hit. So once you get hit, your ability to score drops down to practically nothing for a while.
My score improved dramatically after finally realizing two things:
First, you can push down to pick up a spear dropped by a dead enemy.
Second, hitting Attack while carrying a spear and pointing in the direction of an enemy generally one-shots that enemy. If it was a spear-carrier, pick up his spear and go kill someone else with it.
A fair number of people are complaining about the difficulty in multitasking. On Easy, it's really not that tough to hit one or two arrows, then circle every cat currently on the screen, and repeat. That's enough to get you through.
Additional comment -- it's frustrating if you've gone through part of a level where the cargo items were showing you where you needed to jump the first time. When you come back through the second time and have already collected them, you're taking a wild guess in some locations, as even moving the camera doesn't always help.