Game starts to drag (no pun intended) pretty early on, would benefit from resets being every 25 or even every 10 levels, at least to start, and from each stat being purchasable seperately, so that putting points in one doesnt effectively raise the cost of the others
"why did that enemy drop chicken?" "It was probably his lunch" "Why did chicken fall out of that pot?" "Probably a chicken storage container" "Why did that bush drop chicken?" "Chicken bush"
The new free repair kits are bugged. Completed my daily tasks, had 7, fought a battle, did not get additional healing at any point, after the battle all my kits were gone.
Being able to cancel out of PvP fights would be nice. Ive lost count of the number of times I've set up a new ship configuration for a specific campaign enemy, accidently clicked the PvP button, and then had to wait for my ship to repair. You can leave the campaign mode battles before they start, you should be able to do the same with player combat.
Being able to rotate items whose function isnt affected by orientation (repair module, battle shield, etc) would allow for more variation in ship builds.
It seems to be a lot easier to earn ranking levels than to lose them. Im fighting ships much tougher than myself, and winning maybe one in every 5 or 6 battles, but I've still gone up in ranking over the last 20 fights.
Armored reactors explode less violently, but there goes your main power supply, and unless you're doing something majorly wrong, they blasted through most of your ship to get there, so does it really matter how violently they explode?
Honestly, the main problem with this, or any game that has premium content and is MMO is that it almost immediately becomes pay to win. Any player unwilling or unable to sink actual money into the game is at a huge disadvantage against paying players who can buy elements 2 or 3 levels higher than those available to nonpaying characters. There's honestly no fair solution to such a fundamentally unbalanced reward system, but either providing paying and nonpaying players seperate servers, or offering a PvAI game mode where non playing characters can earn money and xp fighting against better balanced AI characters designed to represent a challenge for their level and playing style could at least make the game slightly more fair.
I wouldnt mind purchasing some of the premium stuff, but I dont want to play this game on my phone. Thats why Im on kongregate in the first place, to play games on my computer.
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: n.graphicsAPI is undefined" - Appears to be an issue since last update. armorgames version works fine.
An interesting concept, but way too much information. You click a button and get a short novel, some of which may or may not be relevant to which button you just pushed
Im level 20 and still getting mostly +1 stuff from the villagers. I know its starting gear, and not supposed to be brilliant, but considering the sheer number of monsters Ive slaughtered for this village, Id expect to see at least a solid +3 base. Or we could just stop pretending that my fame level has any effect on what the villagers provide.
Revive potions dont work. Used one in combat, it took it out of my inventory, but didnt revive the character, tried it in the dungeon and in town, didnt take one out of my inventory or revive the character. Had to rest at the inn. Also, the only 1H weapon at works with shields are maces, axes and swords automatically switch the offhand option to another weapon
Maxed out everything, went into payload mode and earned $300m. Max +100 omega rockets, 4 bricks +100, giving me 3996 raw sex appeal. Launch cancelled due to the entire launchpad being covered with female penguins. My life is now complete.
The new reward system is bullshit. I watch a couple of ads, and then I've "run out of offers in your area", and I have to wait until the next day to get a couple more rubies.
Mission 6 in Tanzania says "kill 1 Grevy's Zebra", but doesnt mention that it has to be with a lung shot, so unless you hit the lung by accident, you can fail the mission
We're working on this bug, I'll restore your bonuses.