It seems like I don't always get full height on a jump, even when I hold the jump key. Didn't notice this until the final climb to the Mayor, and then it was painfully evident...
I remember playing this game in a previous iteration (there was a female ninja, and the bullet timer "clock" was more intuitive). What happened to those sprites?
Four tips to get the Hard Badge:
1. On day 1, buy all parts at the highest level first, then spend the rest on fuel. Save Boost for day 2 and the rifle for day 3.
2. Tilt back when you are about to hit a zombie or sandbags. This will cause you to roll over them and reduce the amount they slow you down.
3. Accelerate when going downhill and ease up when going uphill, unless you absolutely have to power over a hill. You get more speed and will go much further.
4. On day 3, save as much boost as possible for the wall of crates. Once you can break through them, you're home free!
By day 3 you should be able to have all parts, fuel, and boost, and the rifle upgraded about halfway. That's what I needed to make it through the crates. Hope this helps!
Battle Theme from FFVI: http://notepad.cc/share/aECdQ5RZE1
Again, the pages don't give enough freedom, so the sequence should be
1-2-3-4-5-6-7-6-7, repeat.
Until they implement user content sharing in the game, just vote up good songs that are left in the comments, and check the "Best Comments" page for this game to see them.
Here's a take on the original Super Mario Bros. theme.
http://notepad.cc/share/AOpKosP8B8
Auto-play doesn't go through it properly, so here's the order:
1-2-3-2-3-4-5-4-6-7-8-7, then repeat.
A couple of bugs I noticed. The ranger's weapon "Wavebreaker" doesn't have an image appear in the character screen. Also, the "Warden's Headcover" has strength on it. Don't know if that was intentional, but it seems a wasted stat for a ranger item.